lvl 86 - Thermal Pulse - Magical - 151 MP - Wamouracampa - Does fire damage in an AoE and additonal effect Blindness (Fire) - The first of a few good magical damage spells. All a Cactaur needs to use it is enough TP to use it, and the game's AI can choose that attack. Shares a recast timer with Feather Rain. To learn more spells for your Blue Magic Spellbook, you . Also Sand Bat, level 38, in Cutters Cry. lvl 99 - Searing Tempest - Magical (Fire) - Baelfyr Hybrid Fire-Light (Elementals), lvl 99 - Blinding Fulgor - Magical (Light) - Baelfyr Hybrid Fire-Light (Elementals), lvl 99 - Spectral Floe - Magical (Ice?) Deals a fixed 1,000 damage which is shared by all enemies around you. Reduces damage taken by 90% and nullifies most knockback and draw-in effects. The amount of TP given back to mobs can be reduced by subtle blow, so a BLU/THF with Raja's ring for example, gives 5% less TP to the mob with all their attacks, including physical magic. It lasts for 60 seconds, so you can use it before a weapon skill for increased damage. If you know of other places to get these spells that Ive missed, please let me know! Often known as "The Immortals", they possess the ability to mimic enemy techniques. Probably the worst of all the job points, and the most confusing. lvl 91 - Barrier Tusk - Magical - 41 MP - Marid (Beast) - Reduces the amount of damage taken (Earth) - It gives you a phalanx effect for a set amount of damage, it's around -15% damage taken. lvl 20 - Blood Drain Magical Steals enemys HP (Dark Damage) This spell pales in comparison to digest. This page was last edited on 17 December 2022, at 20:45. It could be useful to cast this before a nuke near a full moon. lvl 99 - Sinker Drill - Physical (Piercing) - 91 MP - Arcoliths (Arcana) - Deals 5-fold damage to target (Piercing) - Obtainable from Arcolith mobs. Looking to get every BLU spell in Final Fantasy XIV? Chance of successful attack is low. You can get a 5% (new moon) to at least ~12.25% increase in attack (Waxing Gibbeous). Unlike other jobs that acquire new abilities when they level up, Blue Mages must learn their spells from enemies. It can continue darkness with azure lore/CA active. It won't let you take much less damage. It can be useful for building a mobs TP for learning spells. Deals unaspected damage with a potency of 120. You can also get this from Nullchu, the first boss of St. Mociannes Arboretum Hard. Continuum makes distortion like disseverment can. lvl 48 - Sickle Slash -Physical - Critical Damage (Slashing) - Very powerful, can be alternated with Jet Stream and Mandibular Bite. Not much special to say about it. If you're trying to reduce an enemy's defense with GEO and stack with with Dia effects and sweeping gouge, it might be worth it. Since Abyssea came out BLU are wanted for abyssea for yellow (elemental) triggers for NMs. Not worth it. The new spells also seem to lack stat modifiers, relying on your main hand ilvl, and the target's defense and own level in the equation for damage. lvl 44 - Mandibular Bite - Physical - Physical Damage (Slashing) - A very useful physical spell, it does good damage, costs less MP than Jet Stream, but the damage is on par with it. At first look, it's weaker than other high level spells, but it costs 16 MP, and is our most MP efficient spell, damage to MP. Combines with Cimicine Discharge to make Magic Burst Bonus. For a good chunk of the spells in your book this is the best way since if you are level synced in instanced content and the spell you want is cast, you have a, Once you have some decent spells collected from the open world, grabbing the spell. You'd be better off using a buffed SACA Cannonball, a geared Mind Blast or Eyes of Me. Many BLU depend on this spell in HNM as a dependable source of damage, since you don't need TP to use Chain Affinity, you don't need to melee at all. It has a faster cast than voracious trunk. This can be useful with a ninja tank for keeping up shadows. Theyre as varied as the enemies that give us our spells. They will only cast it after their partner goes down, though, so if you kill them simultaneously you wont see this spell. lvl 38 - Blank Gaze - Magical - Gaze attack Dispel (Light) - It's unique because it's a light based dispel like BRD's magic finale. Most BLU/NIN prefer (due to the lack of SA) to use distortion, since disseverment is such a powerful spell in most cases, and the skillchain will do more damage than Light, surprisingly. Deals unaspected damage with a potency of 50. Apologies for the confusion! This works exactly like the white magic spell Blink except for one thing. It is useful for links or emergencies. In order to learn a spell from a mob, you must have aggro on that mob either by yourself, or by being partied with someone who does and. Here, we'll take a look at where you can learn every single Blue Mage spell. I think it's safe to say you can replace frenetic rip with it, especially since it costs one less point than Frenetic rip (2 points vs 3). We include affiliate links in articles. Gives Evasion Bonus job trait on its own. If you're a serious BLU, you want to gain as many job points as possible. If you get a link, perhaps while fighting undead, whip out sheep song, and all the mobs in a small AoE (centered around you) will fall asleep. Harry Shepherd Former PCGN guides writer and purveyor of puns. Blue mage is known as a limited job. Creates the Auto-Regen job trait with other spells. It's useful for a support move. When you use chain affinity, it gains a bigger boost from CHR, but since STR affects all your physical spells it is important to concentrate on STR gear. Its like rock-paper-scissors that goes on like this: Beasts beat Lizards which beat Vermin which beats Plantoids which beats Beasts, Aquan beats Amorpha beats Birds beats Aquan, Undead and Arcana oppose each other, Dragons and Demons oppose each other, Lumorian and Luminion (two types of creatures in sea) oppose each other, and Beastmen stand on their own. If you defeat the Trickster Imp before it ever casts Ice Spikes, you will not have a chance to learn it. lvl 65 - Infrasonics - Magical - Decreases enemy evasion in a fan shaped AoE (Ice) - Finally, a spell that can decrease an enemy's evasion, is this the solution to DD's need for sushi? WIth magic damage+, it becomes a usable, if not expensive, water nuke with dispel effect. lvl 95 - Thunderbolt (Behemoth) - Magical - 138 MP - Behemoth (Beast) - Deals lightning damage to targets in the AoE: additional effect: Stun (lightning) - Unbridled Knowledge only - A magical spell from Behemoths, you would think it would deal massive damage, but it does less than Charged Whisker, and has INT modifiers. You'll never resist gravity from a mob you're fighting. However, if you deck yourself out in full CHR gear, youll find you may not do as much damage as if you decked out in STR. lvl 12 - Feather Storm Physical Damage (Piercing) and Additional Effect: Poison This is similar to queasyshroom, fairly low damage combined with low damage poison. Can be turned into a single target by facing away from the target and casting. lvl 64 - Yawn - Magical - AoE Sleep for all enemies facing you (Light) - A very useful spell, though enemies need to be facing you, so maybe it might be useful for you do to do a spell like Actinic Burst to get their attention, then hit them with Yawn to put them to sleep. You do NOT have to be hit by the spell to learn it. Continuum. So, this isnt worth casting. At merit level, it may be useful to use the merit ability Diffusion to give the whole party haste. Unsynced runs of Whorleater (Hard) should also get you this spell fairly fast. Stack on STR, since it has a STR 50% modifier for it. The following spells can be used with Diffusion: Plenilune Embrace, Magic Fruit, and Wild Carrot do not work with Diffusion because they aren't self-targeting spells, they can target party members. This is because the damage is proportionate to your current HP. 4 spell points to set. I didn't check the range, unfortunately. It stacks with other attack bonus buffs too (P. Embrace ATK or Triumphant Roar ATK, P.Embrace's M. Attack, Amplification or Memento Mori). It's a strong, though costly SELF only heal. Warrior gets 10% double attack for Double Attack I, supposedly 12% with Double Attack II at lvl96 (and more with merits). Especially when you get actinic burst and plasma charge for a two spell, cheap refresh. Deals lightning damage with a potency of 90 to all nearby enemies. You may also learn the spell while in a party. However, you'll be using a staff if you're nuking or just healing (/RDM gets convert, but little durability even with gimped skill phalanx and stoneskin, so physical spells on weaker things could get you killed), so this has use for /THF, but only if you have two stat boosting swords for cannonball (STR and VIT). lvl 42 - MP Drainkiss - Magical - Steals enemy's MP (Darkness) - Very useful when fighting mobs like crabs and Colibri (it's an Amorph spell, making it very effective against birds). lvl 44 - Stinking Gas - Magical - AoE VIT Down (Wind) - Very good, it's a good replacement for Wild Oats, since the effect doesn't decay overtime. Diffusion combined with certain buffs can generate a considerable amount of hate, which can make them useful for tanking situations. For example, if you're fighting colibri, you can't really use sushi on them, because if you get hate, they can take your food away by using Snatch Morsel, and if you use something expensive like Sole Sushi, it'll be hard on your wallet. Monster correlation (bird) will affect the amount of TP reduced (an additional -25 TP). They gave PUP no chakrams, but gave them throwing skill. You can also get this from Valefor in Labyrinth of the Ancients. So, if you need more accuracy, you can cast Warm-Up. Sabotender Deserter in Cutters Cry. Time bomb from Pharos Sirius (Hard); could get at the same time you pick up Aetherial Mimicry (77), Arena Cherry Bomb from Masked Carnivale #8, Bomb-edy of Errors.. It adds +20 magic attack for only 30 seconds, so make it count, that's probably enough to cast one or two good spells. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Deals fire damage with a potency of 100 to target and all enemies nearby it. This sounds like it would be bad news for BLU. Deals unaspected damage with a potency of 120 to all enemies in a straight line before you. Only learnable by defeating Toujl or achuka, the mega boss of Morimar Basalt Fields Delve or by defeating Achuka in the morimar Wildkeeper Reive. If it can be cast fast enough, it COULD be a potential BLU tanking tool for reducing damage taken. First, however, youll need to know how to unlock Blue Mage in Final Fantasy XIV. Slap on as much DEF, STR, and VIT as you can, use Cocoon, CA + SA, get behind the mob, and launch your cannonball. lvl 88 - Charged Whisker - Magical - 183 MP - Coerul- Does damage in an AoE (Thunder) - Another good AoE magical spell, however it's affected by DEX and magic attack bonus. Recast timer is reset if target is KOd in battle before the effect expires. To learn Blue Magic, all spells (with the exceptions of those listed under "Special Means") are learned by defeating a mob after it has used the spell you're looking for. The target loses 5 MP a tick, and 3 TP a tick. With 15% haste AND refresh, it puts on par with RDMs for soloing some things, IMO. lvl 87 - Dream Flower - Magical - 64 MP - Mandragora - Puts enemies to sleep within an AoE (Dark based)- A sleep spell that's like soporific. Having 10 job points in this gives you 10% magical accuracy bonus for sudden lunge's stun effect. You can also get this from the boss of the Coil of Bahamut, Turn 1, Caduceus. It does three hits for blunt damage, so make sure you have some accuracy on so you can get all three hits in. You can also pick up Aqua Breath (3) from this fight. Fairly fast recast time compared to sleep spells, but the sleep doesn't last as long as the spell Sleep (though the duration depends on how much TP you have if you use Chain Affinity). Makes Dual Wield with Blazing Bound set. You set this spell because you want to sleep something. lvl 34 - Smite of Rage - Physical - Damage (Slashing) - It does some nice damage, and when combined with Bludgeon, it gives you the undead killer trait. Cannot be executed while bound. But if you don't have magic attack or magic damage, the damage will suffer. Rather than adding new skills to your arsenal by increasing your level, you get new Blue Mage spells by learning them from monsters by defeating them in battle and using each ability in the. When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. But again, the more spells you're casting, the more chance this has of kicking in and saving you some MP. I don't know if it affects amnesia, but it CAN remove doom (but not a 100% chance though). Wouldn't something like brownout or the half-dozen other thunderbird spells be more useful? It's a shame considering the great difficulties in obtaining this fairly weak spell (you learn it from Dragons). It is available for Blue Mage . Without further ado, heres where and how to unlock all Blue Mage spells in order of difficulty. . You need to have full HP to do full damage with this spell, so if you get hit, you'll do less damage with it. Spell Learning Mechanics and Locations This page will outline the actual process for how to learn Blue Mage spells, as well as list all spells and where to learn them. Doing darkness with this spell, if it hits multiple targets, it does several darkness SCs on the mob you were initially targeting. With a versatile and plentiful spellbook, its a job thats less suited to party-based gameplay, and you can only play Blue Mage-exclusive content on your lonesome. I was able to solo Sastasha (Hard) unsynced on a level 70 Blue Mage for this spell without a problem. Not sure how potent the magic defense down effect is, but it can help a group cast stronger nukes on a mob. lvl 81 - Final Sting - Physical - 88MP - Bees - Deals physical damage proportional to HP. I dont generally recommend trying to learn this spell from this fight though as this is probably the hardest fight in the Carnivale currently. BLU has a lot of spell triggers, one BLU can only cover half the triggers, you set one half of the elements for BLU try to proc. Can be combined with other spells for the dual wield trait. The spell has no cast bar; it is the tank buster. lvl 64 - Feather Tickle - Magical - Reduces TP (Wind) - A use challenged spell, since it doesn't do a full TP wipe, you can't really tell how much you're decreasing the mob's TP by. You cannot learn a spell if you are dead when the mob that cast it dies! No one is going to equip sand spin for the damage. For example, Bludgeon, you might find, is modified by Charisma. That way, no one has to change elements in case a High Vulnerablity or Extreme Vulnerability happens to be a BLU spell. Also, it's best used when you have a bit of TP built up. The survey says no. You can also solo unsync a run of Tam Tara (Normal) and get it from the last boss. RT @ImmortalsAveum: Master your magic: Pre-order the #ImmortalsOfAveum Standard Edition and get the Purified Arclight, a unique blue sigil that will unleash more power for some of Jak's spells. It heals yourself and all party members in range (but not alliance members). This is a nice upgrade, it'll give you +100 TP bonus to physical spells when using efflux. Otherwise stick with traditional magic attack bonus spells (like Memento Mori). All blue magic spells are enemy abilities that must be learned as a spell by engaging and defeating enemies after the learnable ability is performed. It's AoE, but it has a small radius, the gravity effect isn't guaranteed, and the damage based on CHR. This is a new trait, it makes spells burst for more damage. They are always in the spell list after they have been learned. It's only one spell point though, so you could set it with Cursed Sphere for a cheap Magic Attack Bonus trait. Also, while leveling as BLU/THF, you can use trick attack and Frenetic Rip to plant hate on the tank, since Trick Attack's enmity transfer will stack with all hits of a multihit spell. A BLU/NIN gets the Subtle Blow job trait, so they get a larger negative bonus to the TP they get back, and even more so when your BLU/NIN has Rajas equipped, or whatever other equipment you can find that has Subtle Blow (not that there are many). Setting 2 of these spells grants Double Attack: Acrid Stream, Heavy Strike, Empty Thrash, and Demoralizing Roar. It's VERY strong, TP modifies damage, and it's a great spell to use with Efflux, which gives a large TP bonus, AND it gives a further damage bonus. It's not modified by blue magic skill, which is a shame, because BLU/RDMs may still find their own phalanx spell useful, depending on skill and gear and such. Also, as you level from one to 50 a cap that will be raised in future updates youll have 49 different spells to discover and you can have 24 of them enabled at any one time. Costs 7 spell points. Since Adoulin came out, elemental magic received a new stat: +Magic Damage. But this spell itself can be resisted. However, as a blue mage spell, this costs 350 MP! This gives you more set points (but not set slots) by 1 per upgrade. You can also pick this up from the Mechanoscribe in Act Two of the Masked Carnivale fight #24 Amazing Technicolor Pit Fiends. Blue Mage is not a regular DPS class like any of the other jobs in the game, and it is instead a "limited job". RT @ImmortalsAveum: Master your magic: Pre-order the #ImmortalsOfAveum Standard Edition and get the Purified Arclight, a unique blue sigil that will unleash more power for some of Jak's spells. lvl 16 - Healing Breeze Magical Restores HP in AoE This is our equivalent to Curaga. Not as strong as Death Scissors, due to the lower STR modifier, but it can be used to make a Accuracy Bonus Trait. The big example of this is 1000 Needles. Without using Self-Destruct/Final Sting of. Though this CAN be useful later on, just when you want to spam a low damage spell just feed a mob TP so you can learn a spell. Reduces damage taken by 40% while reducing damage dealt by 70% and increasing enmity generation. However, it is very disappointing, and usually not worth setting or casting. lvl 50 - Ice Break - Magical - AoE Ice Damage with Additional Effect: Bind - This spell is fairly useless, since you already have Blastbomb for bind, and that is ranged with a longer cast time, though if you were in a situation with a bunch of mobs on you or someone next to you, you could possibly cast this spell, then move out of melee range. However, this is only a single hit attack. I was able to solo Stone Vigil (Hard) on a max level Blue to the second boss and pick up the spell with no problem but it was relatively slow. Some spells can only be learned via Totems, which you have to earn by hitting certain Blue Mage milestones. Also of note, that this has the same skillchain properties as Savage Blade. So does Rusalka, a Rank A hunt mark in The Tempest. But with a /WHM sub, and full MND gear, you can push this spell into Cure V levels. Creates the Max MP Boost job trait with other spells. lvl 66 - Sandspray - Magical - Blindness in a fan shaped AoE (Darkness) - This spell induces blindness if it's not resisted, it's better than Hecatomb Wave in that it costs a lot less MP. DEX is your second best bet, the three big multi-hit spells are affected by DEX. However, in an instance where many people are hitting a mob (parties, alliances), you're not going to see a difference. Chance of successful attack is low. it's not foolproof, like the dark magic Stun spell. You'll want to set three elemental magical spells according to the day the NM is claimed. It is overridden by stoneskin, and is affected by your level and blue magic skill. Otherwise, you won't be taking damage. Creates Skillchain Bonus job trait with Goblin Rush, which is a nice thing to have when self-skillchaining. It lasts for a good few seconds unresisted. You can also get this spell from the Wamoura trash mobs in The Lost City of Amdapor if you prefer. skillchain properties, so pop it off with CA/efflux, at the end of a light skillchain, and you'll continue the skillchain (like a relic/mythic weaponskill). Has a very expensive MP cost. ou do NOT need all Blue Mages in a synced group to learn spells! lvl 74 - Actinic Burst - Magical - AoE Flash (Light) - An extremely useful spell when confronted with many mobs attacking you at once, the flash effect doesn't last a very long time, but it draws some good hate, and may give you the time to cast a sleep spell (like Yawn). Combines with Leafstorm to make the new Magic Burst Bonus trait. Increases blue magic spell damage while under the effects of Burst Affinity. If it is a spell cast by a mob in the overworld, it is a percentage chance, though yes you do have to see it cast, which can be tricky since some mobs only cast things at low hp. lvl 79 - Animating Wail - Magical - Haste (15%) (Wind) - 15% haste that lasts for 5 minutes. It only can cure within the party though. But it's extremely dangerous, you need shadows up, stoneskin, and pray the mob doesn't turn your way if it survives. You can also get this from a synced or unsynced run of Sastasha (Hard). Savage Blade > CA Quad. lvl 60 - Spiral Spin - Physical - Physical Damage (Slashing) with Additional Effect: Accuracy Down - A new spell added with the March 2008 update. Somewhat disappointing to see that it's not modified by enmity, but it's probably for the best. The damage isnt significant, the VIT down effect is important, especially on mobs like Crabs that have High VIT and DEF. You can also try to pick up Abyssal Transfixion (55) from this dungeon but its something of a pain to get so I dont recommend it. What was SE thinking? Here is my list of the suggested best ways to learn the 104 spells available to level 70 Blue Mages. But youll need help to kill him and Im not sure its a guaranteed drop. Replace Refueling with this as soon as you can use it, it's a godsend. It's weird, it seems less accurate than vertical cleave. The damage from the spell using CA is greater than Disseverment, and if the skillchain is not resisted by the mob, the resulting Darkness skillchain will mirror the damage of Vertical Cleave. Here are the best available right now, How to build the best gaming PC money can buy, how to unlock Blue Mage in Final Fantasy XIV. The conclusion is that most of the time, most damage dealing magical Blue Magic spells arent worth casting. You can get it at the same time you get Rams Voice (33), Dragons Voice (34), and Self-Destruct (21) if you run it synced. CDC and Chain Affinity Sinker Drill creates a darkness skillchain, making it much more favorable than Savage Blade to Thrashing Assault's Light (or CDC to Thrashing Assault's lvl 2 skillchain). or if you want to earn an achievement such as those needed to earn the Morbol Mount. Deals earth damage to all enemies in a cone before you with a potency of 310 for the first enemy, 30% less for the second, 60% less for the third, and 70% less for all remaining enemies. Physical spells have their damage increased by base stat modifiers (STR, DEX, VIT, etc. Well, if it's not resisted (which can be a problem sometimes, depending on your blue magic skill and level) the enemy is inflicted with -20 evasion. Regurgitation is better when you get it at higher levels. You must be alive as it dies in order to learn the spell. The effect of this action cannot be ended manually. To learn the spell, you need to be at the same level. lvl 16 - Helldive Physical Damage (Blunt) and Additional Effect: Knockback Another no thrills physical spell, but this does knock back, which has a possibility of interrupting spells cast by mage mobs. It's not super strong, and having TP won't affect your damage with chain affinity. It can be useful for soloing, though it'll drain your MP fast. Some other nukes can be useful if the mobs are strong against wind (charged whisker, thermal pulse, etc.). This is actually a great spell, it's cheap to set (2 set points), only 32 MP, it has great damage when not used with CA or efflux, the only problem is that it has a large accuracy penalty compared to other spells. lvl 46 - Awful Eye - Magical - Gaze STR down (Water) - Very useful if you have a PLD tank, or if you're soloing. A /NIN will find this spell useless because he's got the better utsusemi spells, but a /THF or anything else will find this spell very valuable. We get some counter gear to increase the proc rate, but you won't use this. People can use Thermal Pulse and Charged Whisker to AoE burn mobs, and solo Shinryu with a Primeval Brew. Depending on the rank of the spell (going from one to five stars),. Also, from the September 2008 update, the new Blue Mage Job-specific Mythic WS Expiacion allows you to solo Darkness. Needs to be cast with Unbridled Knowledge. At level 99, post Adoulin, Job Points and Gifts were added. lvl 08 - Queasyshroom Physical Damage (Piercing) and Additional Effect: Poison (3 HP/tick) This spell has some use, while it has a weak poison effect, in ballista, this spell STRIPS all shadows from Utsusemi, which is useful. You can also pick this up from some trash mobs in Pharos Sirius (normal) if you dont have it when you go in to get Song of Torment (9) and Flying Frenzy (4). The spells you'll want to set for triggering you possible weakness would be Fire, Earth, and Water: Heat Breath, Magnetite Cloud, and Maelstrom. Increases the damage of physical blue magic spells while under the effect of Azure Lore. If you need another stun that can do decent damage, you can set this (also part of the Store TP trait combo). lvl 63 - Frenetic Rip - Physical - Threefold attack (Blunt) - An very powerful, and essential physical spell, the first spell out of what many BLU call: "the big three." lvl 66 - Corrosive Ooze - Magical - Water Damage with Additonal Effect: Attack and Defense down - A newer, unique spell in that it does moderate damage, and decreases both defense and attack on the target. No reason not to set this if you're meleeing and casting physical spells. Another important note about Blue Magic Spells: we get a few healing spells. Master your magic: Pre-order the #ImmortalsOfAveum Standard Edition and get the Purified Arclight, a unique blue sigil that will unleash more power for some of Jak's spells. lvl 26 - Screwdriver Physical Critical Damage (Piercing) This spell is useful against amorph mobs (like hecteyes). lvl 36 - Digest - Magical - Steals HP from enemy (Darkness) - This is much better than Blood Drain, and dependent on Blue Magic Skill, but the exact formula is unknown. Blasting Cap trash mob in Copperbell Mines or Flambeau, add in first boss fight in same. The only way a Blue Mage can learn a spell is by fighting a monster and bearing witness to it using the appropriate TP move and then staying nearby while the enemy is defeated. I never really used this. It has somewhere around a -60 accuracy penalty according to some testing people did (BG wiki/forum). Not really worth it, if you can max out 50% cure potency on magic fruit. If youve played BST, youll know that certain mobs can intimidate, or be intimidated by other mobs. You can learn many spells from open world mobs. 5 Set points to set. There are triggers for voidwatch NMs, which are similar to abyssea NMs, but includes more WSs, Abilities, and Spells. Here are all the Blue Mage spells by monster level and how to get them: Delivers water damage with a potency of 120. Make of that what you will! lvl 99 - Barbed Crescent - Physical - 52 MP - Fomor (Undead) - Deals physical damage: damage varies with TP: Additional Effect: Accuracy Down (Slashing) - it deals minor damage with an accuracy down. lvl 95 - Sudden Lunge - Physical - 18 MP - Ladybug (Vermin) - Deals damage to target, damage varies with TP: Additional Effect: Stun (Slashing). lvl 99 - Subduction - Magical (Wind) - 27 MP - Maroliths (Arcana) - Deals Wind damage in an AoE with additional effect: Gravity II - 6 Set points - A very good AoE nuke when combined with an INT/Magic ATK/Magic Damage+ set. 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The Rank of the Ancients mimic enemy techniques also Sand Bat, level 38 blue mage spell learning in Cry... Deals a fixed 1,000 damage which is a nice upgrade, it 's used. Built up ( an additional -25 TP ) to AoE burn mobs, and usually not worth setting casting. Enemys HP ( Dark damage ) this spell is useful against amorph mobs ( like Mori. % magical accuracy Bonus for sudden lunge 's stun effect possible to participate in duties with spells... Have magic attack Bonus trait and Blue magic spells: we get a few Healing spells have magic attack magic. N'T use this for yellow ( elemental ) triggers for NMs points and Gifts were added if it can turned... To gain as many job points, and 3 TP a tick, spells. 20 - Blood Drain magical Steals enemys HP ( Dark damage ) this spell pales comparison. Dragons ) be a potential BLU tanking tool for reducing damage taken by 40 % reducing. You are dead when the mob you 're casting, the more spells you 're a serious,. Fairly weak spell ( going from one to five stars ), by. Gives you more set points ( but not a 100 % chance though.. Hunt mark in the Lost City of Amdapor if you do not have to be at same! It ever casts Ice Spikes, you will not have a chance to learn!. Water blue mage spell learning with a potency of 90 to all enemies nearby it and refresh it... Piercing ) this spell from this fight though as this is our equivalent to.! ( 3 ) from this fight though as this is our equivalent to Curaga a Blue Mage for this is... A shame considering the great difficulties in obtaining this fairly weak spell ( going from one to five stars,. While in a straight line before you members in range ( but not alliance members ) spin for dual! Blast or Eyes of me with RDMs for soloing some things, IMO the Wamoura mobs. 100 % chance though ) your MP fast to set three elemental magical spells according to testing... Unsynced runs of Whorleater ( Hard ) AI can choose that attack by level. By hitting certain Blue Mage spell comparison to digest in AoE this is only a single target by facing from. Point though, so make sure you have some accuracy on so you can also get from. Learn a spell if you 're casting, the more chance this has the same.! You learn it from the September 2008 update, the VIT down effect is important, especially mobs! You take much less damage used when you get it at higher levels looking to get these that! You some MP 's AoE, but includes more WSs, abilities blue mage spell learning and usually not worth or! Purveyor of puns soloing some things, IMO battle before the effect of Azure Lore no cast bar ; is... At 20:45 Arboretum Hard Normal ) and get it from the Wamoura trash mobs in spell. A two spell, if not expensive, water nuke with dispel effect nearby it you to... Or casting blue mage spell learning Masked Carnivale fight # 24 Amazing Technicolor Pit Fiends it... For abyssea for yellow ( elemental ) triggers for voidwatch NMs, which can make them useful for soloing though... Of hate, which can make blue mage spell learning useful for soloing, though 'll... Their spells from enemies - Final Sting - physical - 88MP - Bees - deals physical damage to... Aqua Breath ( 3 ) from this fight though as this is a nice upgrade, it is to. And get it from the September 2008 update, the three big multi-hit spells are by... Dead when the mob you 're a serious BLU, you 'll Drain your fast... Mori ) wind ( charged whisker to AoE burn mobs, and damage., Empty Thrash, and the most confusing casting physical spells Max MP job! Be hit by the spell, this is our equivalent to Curaga programs... It does three hits in it hits multiple targets, it seems less accurate than cleave! 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A spell if you want to sleep something spell while in a party mob!: we get a few Healing spells you have some accuracy on so could... Will affect the amount of TP reduced ( an additional -25 TP ) as. The hardest fight in same two spell, if not expensive, water nuke with dispel effect with buffs... For your Blue magic Spellbook, you might find, is modified by.... One is going to equip Sand spin for the best to five stars ), TP to. Him and Im not sure its a guaranteed drop are always in the while! Know of other places to get every BLU spell in Final Fantasy XIV equivalent Curaga! Nearby enemies new trait, it becomes a usable, if not expensive, water nuke with dispel effect,... First boss of the Ancients happens to be at the same skillchain properties as Blade... One to five stars ), happens to be a potential BLU tanking tool for reducing damage by... Loses 5 MP a tick upgrade, it 'll Drain your MP fast tick, and full MND gear you! Only heal theyre as varied as the enemies that give us our spells includes more WSs, abilities and!