Or the folks at Covenant. Horizon @ Discord is recommended for unanswered questions. About The Author. Many of the reported issues with this system stemmed from trying to coordinate the cloning activities of several PANPCs at once, which proved unworkable in a multithreaded environment that was prone to event race conditions. If I can verify your problem on my end, I will address the bug as soon as possible and release a fixed new version. Its not set in stone or anything, but yes. Ill probably be able to use that information to fix the bug. The player creates detection events whenever they fire a weapon or kill an NPC. Further increments (1.661, etc.) Thanks. The 2020 can usually be relied on to dump stack at some point, but as of v1.432, the 1010 rarely dumps stack. 3DNPC_FO4.ESP (Tales from the commonwealth) DCguardoutfitOverride.esp (ArmorSmith Extemded diamond city guard outfit override Patch) Forthope.esp. It is possible to get a false identification, especially with modded NPCs that arent configured as their vanilla counterparts would have been. ; To avoid crashing, validate the steam files and use the Steam Software to automatically scan the entire directory for missing files or corrupted ones. If you have just upgraded to v1.623 and your brahmin are still taking fire, the changes will take place when the area NPCs are next reloaded. Fallout 4 crash on startup: As claimed by users, you sometimes cannot even start Fallout 4 at all on your computer. Q: Does Pack Attack NPC conflict with [insert other popular mod name here]? Set Antialiasing - Mode to "Enhance the application setting". I have a lot of fun with them, and theyre my baseline test group. What should I do? A 50HP NPC will see a 150HP friend as a major boost to the team, while the stronger one will regard the weaker one as a liability. Specific question can be asked in either one of these; # . When a PA-enabled NPC dies in combat, the script begins shutting down its processing for that NPC. As of v1.64, Deathclaws, Mirelurks, Yao Guai, Radscorpions, Brahmin and Radstags are supported. Some of these are questions Ive already been asked. If you do end up with save game problems, the best remedy is to use FallrimTools to remove the PA-NPC plugin and associated script instances. If I can reproduce the effect and verify it as a quest conflict, I can usually resolve it very quickly. Its last act before disconnecting for good is to attach an avenge me keyword to itself for a brief period, and then removing it. The other assigned race are Ghouls, which (IIRC) I set to the Gunner template, on the logic that theyve been around the track for a while and have become fairly good at handling themselves. When I consider a possible new feature, the first question I ask is, Is this going to contribute to a single NPCs ability to make actionable decisions as part of their group? If not, then at best its out of scope. Thank you. There are several types of evasion. Q: Why is this raider duck-and-covering instead of just running away? Hes the new guy who got in WAY over his head that day. In general, I number releases in a Major.Minor format, where a version 1.6, for example, represents a substantial improvement to 1.5, but a 1.66 just introduces some new features over 1.65. Most AI overhaul mods simply tweak the existing styles to include more range, covering and flanking, but do not rotate between entire styles based on circumstance. It all depends on what kind of mods and on which rig. This is especially true if youre artificially increasing the number of enemy NPCs engaged in combat, either through this mods Extra Spawning feature or via another mod. Just pick the NPC types you want to support, and only those NPCs will end up with the script attached. If you are encountering this problem, you have a very outdated version. You can also do the same thing in the console by using the. But unidentified features (see above) can change that assessment, for sure. Mention it in the comments, or hit me on Discord, and Ill do my best to review and resolve. As with certain other animals, (e.g . That could, conceivably, lead to a much more fun mod. If the frame rate is too high then it aint giving the game long enough to process the scripting. Companions Let's take a look at SHADOW BOOST, an amazing new performance mod for Fallout 4 by Alexander Blade! But right now I consider companion support to be out of scope. Second, if you file the issue as a bug report or send me a PM, PLEASE give me a chance to respond before taking it to the comments or elsewhere. Also some settlement modifying mods can cause frequent CTDs. Mainly I dig really complicated games with fairly esoteric strategic mechanics. Q: Why are normally friendly NPCs now suddenly hostile to me? (updated 3/23/18, v1.64). Q: What does PA/PA-NPC do to NPC behavior when they are not in combat? The new one will be ready probably by the end of the year. As of v1.432 and in all current versions, PA-NPC does not touch any base records. Youll have to sort that one out. This means that the weaker NPC may become hyper aggressive when surrounded with tough guys, while a tough guy will make very conservative moves when surrounded by weak knuckleheads. And even then, most times it holds up just fine, and only once (much earlier version) have I found a stack dump generate a CTD the other times, I didnt even realize it dumped until I checked the log after a test session. You disabled/marked for delete an item involved with power. They are recognizable by their animal-themed equipment and demeanor. Q: Why am I finding all these dead raiders and super mutants everywhere around Diamond City? In any version of PA-NPC, an NPC will take note and react accordingly if their enemy target is wearing power armor and they are not, or vice versa. You removed a mod that had anything involved with power in it without first scrapping those items. My time isnt overly ample, so much as it is abnormally flexible. Q: Im seeing lots of PA-NPC script instances in my save file. Im developing these mods on a 2-year-old Dell gaming laptop with 8 gig of RAM and a reasonably decent NVidia GPU, but its very mid-market commercial quality and not by any means a gaming powerhouse. 7. If you want more or less parity in NPC level scaling, there are other mods for that. Thats how Godzilla focus-fire support happened. Pretty self explanitory, lead starts flying both ways, then suddenly I'm looking at my desktop. Endorsements. Workshop Limited, variably registered around the world, and used under licence. Pack Attack was the original prototype of this system, a very limited version that applied strictly to Commonwealth wild dogs. The vanilla Papyrus language has limitations, and that appears to be one of them. In pre-1.432 versions, the PA-NPC script was manually attached to all the actor lists. Once again, if so, let me know and I can either fix it or code around it. These natural levels also change throughout the combat session, so there will be emerging heroes and cowards among the group. All I can say here is that performance is a high priority to me, and with each new version Im doing everything I can to give the event stack some breathing room and push that crash ever further back. Most hostile canines are. Probably because I introduced a feature or fix that Im not totally confident about, and that I want the F4SE players to test drive a bit. Its an idea best left to a separate mod. A number of reasons, but they mainly boil down to the pre-v1.623 registration being a bit fast and loose with NPC identification, and brahmin being mistakenly registered as PA-enabled when they shouldnt have been. When a PA-enabled NPC decides that their luck has changed and it is time to retreat, for example, they will switch their combat style from (say) Ranged Defensive to Retreat (longer fallback and flank radius, seek cover, etc.) Id like to fix possible performance issues long before you discover them in-game. But PA-NPC is much more evolved and sophisticated, and its dogs are virtually identical to the Pack Attack dogs. Q: Do you play anything else other than Fallout? DC Security (and both other friendly guard factions) fight as Minutemen, as do the Triggermen. The Medic ability basically allows PANPCs to maneuver in order to assist their teammates. The trouble is that while simply Aggressive (one step down) tells the NPC only start fights with your enemies, Very Aggressive says shoot anything that isnt your friend or ally. IMPORTANT! I do have the donation flags set on the mod page, because why not. It doesnt really care, for the most part. 5. So even if Pack Attack is exceeding its own resource level, the scheduler should resolve that automatically by knocking that NPCs processing down a few priority rungs. - posted in Fallout 4 Technical Support: K, I recently bought the latest version of Fallout 4, and thus had to re-install all my mods. Unless your problem stems from an official release of a compatibility patch on that list, please refer your report to the author of the patch. When they die, their molotovs are replaced. And, if you choose to start writing mods yourself, pay it forward and think about the new guys who will one day be trying to learn from your work. And each NPC group fights with a unique group style that fits with the nature of the faction. PA-NPC adds detection events of varying strength when the player fires a weapon or makes a kill, as well as when already-alert NPCs are searching. Im often around, and if I can, Im happy to discuss your idea in a live chat session. With the mod installed, a rather handsome stranger appears and offers you a new . They can then spend this token to mark an enemy target as a Command target. It was ENBoost, now that it's back my game no longer CTD's when in combat. For more information about th. I am no longer maintaining or supporting it. Im not an expert on the FO4 engines process scheduling system by any means. Alas, no sympathy from the good mod author here. As of v1.623, I have completely torn down and rebuilt the cloning system as a centralized, single-threaded process. If you encounter strange interactions between PA-NPC and your other mods, please let me know. Pick one and uninstall the other. And so on. Yes. Features and New Mechanics That's also why the laptop equivalents of desktop GPUs are weaker, because clocked down to generate less heat. The script itself is single-threaded (i.e., it doesnt use tricky techniques such as CallFunctionNoWait() shenanigans to create multithreaded processing internally), and it only operates on active NPC references that are loaded in the current cell. The author of this mod is not developing this mod anymore but he is creating another mod that will replace this one and the new one will be more stable than WOTC. That's supposed to stop your game from crashing? Today I show you guys how. Most of my own development tests are being conducted with staged skirmishes between small groups of console-spawned NPCs at Vault 111, as I watch from the tall vantage point at the top of the tall red crane. Or reporting the problem and allowing me to fix it. " I haven't tried unchecking everything in the left pain only the right." That means the game is still loading all the archive files and any loose files with the mods. So if using PA-NPC leads to undesirable effects, fixing it should be as simple as uninstalling the mod. Mods are among the most common reasons why Fallout 4 crashes and therefore you should get rid of them to ensure smooth gameplay. Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm . Fallout 4 ; Fallout New Vegas ; Oblivion ; Stardew Valley ; Fallout 3 ; The Witcher 3 ; Cyberpunk 2077 ; Mount & Blade II: Bannerlord . Note: PA-NPC does absolutely nothing to alter faction relationships. Some will start with a natural advantage there, more likely to stay true against impossible odds. I learned a LOT about these games by studying the mods of others, and I truly believe that Im helping to add to a general body of knowledge that Ill ultimately benefit from as well. However, I cant with 100% certainty promise that it cant or wont happen. Otherwise, dont worry about Debug Mode. If the bug is the result of using PA-NPC with a mod that hasnt yet been cleared for support on that list, do NOT report it as a bug. If you think that you are in this situation, you can change the PA-NPC detection event volume in the Modifiers section of MCM. There are two Pack Attack mods: Pack Attack, and PA-NPC (Pack Attack: NPC Edition). Likewise, an alert hostile PANPC will use detection events as part of their own enemy search patterns. This article is a QA of frequently asked questions mainly gathered from the Horizon Discord and partially extracted from the "FAQ and Troubleshooting" and "Survival and Starting Off" article, both written by Zawinul. When combat begins, theyre let off their leashes and God only knows where things go from there. Again, even if you know how to patch your game, you won't be able to patch WOTC. As of v1.623, PA-NPC attempts to match most NPCs based on BOTH faction and race: BoS, for example, shouldnt match unless they are both human AND members of the BoS faction. If this is a recent PA-NPC version, please report the problem. I've shown you guys how to make Fallout 4 scary, terrifying, and even a more survivalist experience with the use of Fallout 4 mods. This seems to eliminate nearly all molotov throwing indoors. Any help would be massively appreciated. Either a patch, or more likely, an update to PA-NPC that reduces that area of conflict risk. The effect dies with them. . nexusmods is removing the option to delete mods, because they want to implement a mod-pack feature for premium users, raising premium prizes and removing lifetime premium at the same time. This will usually happen at the end of another evasion move, once the PANPC has collected themselves a bit and is ready to reenter the battle. All PANPCs have Revenge ability, except (IIRC) Synths and Super Mutants. What it will to is ignore/override existing NPC combat styles in favor of its own templates. Cookie Notice Page 1 of 2 - game is constantly crashing around concord - posted in Fallout 4 Technical Support: I have no idea what the problem is, Ive spent quite a while experimenting with disabling potentially bad mods. *wave*. The hierarchy of the Pack is based on pop-cultural depictions of wolf packs, with their leader being referred to as the "alpha," they follow the rule of 'survival of the fittest'. A quick demonstration of PACE (Pack Attack Companion Edition), a scripted AI redesign of the vanilla Fallout 4 companion NPCs. If the responder has an extra stimpak, they will give one to their teammate. Uso seasonpass. Q: Did that Synth seriously punch me in the face (or go run and hide)? This should no longer be an issue. By definition, both PA-NPC types are always basing their calls on highly selective and limited chunks of information, and so are often prone to making bad decisions when they have bad information. These are currently FO4-only mods, and I do not have any immediate plans to do Skyrim ports. This type of assignment process is much more limited, and mainly comes into play with unidentified, non-unique human race civilian NPCs. The two types of assessment are very different. So the script is pretty resilient. Probably. Q: Ive been using PA-NPC since before 1.422 on the same save game file. At this point, the main risk is quest breakage, where possibly a staged battle was supposed to end in one way, and now its ending a different way. Other PA-enabled combat NPCs may see that flag and obtain a brief courage boost/hit as a revenge/trauma effect. I dunno, maybe I got shot hard enough it didn't bother with a death animation. Why are you updating this mod so often? It only has features. There is exactly one line in PA-NPC that enables an NPC to initiate combat on their own, and thats buried deep in the focus fire Command system. They have now been resolved, so if youre encountering unexplained hostile friendlies, its being caused by something new. As of v1.623, the registrar is much stricter, and the direct fire action system will now only target other registered PANPCs. A spot for the mods I code for Fallout and other games, last updated 03/31/2018, PANPC v1.66 I Hear Nebraskas Nice update. Instead of rebalancing weapons individualy or npc's hp, this mod adds a wound mechanic in the most compatible way. If they find any, they compare their own base health to that of the other, and sum the ratios to get a general idea of how strong the pack seems to them. I highly recommend using a mod that ensures that all raiders have at least one ranged and one melee weapon on hand. All non-tactical (i.e. Wow you are missing another 500 mods in your list lol well, sorry but even if you learn how to patch your game via F4edit, you still will have CTD because it has been advised from the WOTC's author, that CTD will happen by using that mod. Clothingoverhaul.esp (AWKCR) Eli Armour compendium.esp. At any rate, dont use both mods together. I thrive on community FEEDBACK. When a PANPC is killed in enemy fire, their last act is to tag their killer (expires in 60 seconds), and then tag themselves with an Avenge Me tag for 30 seconds. Added some fall damage upgrades to the standalone Jetpack. Sometimes that means they take out their friends as well. Flee/evade has been a complex and heavy area of development, and is still evolving. 2. In other words, theres a good chance a bunch of pipegun-wielding raiders will scatter like cockroaches when you show up with your gauss rifle. Whoever manages to kill the killer will then receive a substantial Courage bonus. Especially if youre using mods like NPCs Travel that increase the number of area NPCs, its not unusual for that number to be in the dozens. More than just a shield, this one channels the visceral power of the Old Ones to protect its bearer from magical attack. Q: Why is the Main release a more current version than the no-F4SE release? Q: How exactly do PA-enabled NPCs assess each other and enemy NPCs? Some features, however, are less popular than others, are often unintuitive, and may involve an element of surprise. Q: Can I help maintain PA-NPC (contribute code, etc.)? As of v1.61, at the end of a flee/evade cycle or when a PANPC is unsure of what to do next, they will look for a suitable teammate and run to go join them. All smaller factions have been similarly assigned existing combat templates. The more NPCs you have on the field, the more likely the dump will happen. For more information, please see our Since mod authors face CTD reports from users frequently i decided to place some notes about possible reasons and fixes for game CTDs. Q: All these updates are killing me. Blessed Terradon Riders (Fireleech Bolas), Ancient Stegadon (Engine of the Gods) (mount), The Umbral Tide (Salamander Hunting Pack). , or even Panic (find a spot away from the heart of combat and RUN THERE). I think that you are not reading the mod description and posts. Relevant excerpts of your Papyrus debug log would be enormously helpful. This blog is intended as a resource for new modders, a place for me to bitch and reflect, and a spot to post some code and discuss ideas. 2. The Pack is led by the "alpha," Mason. This mod mainly alters what they do at that point. Archived post. If the mod cant identify the NPC by race, and has verified that it isnt a unique or a companion, it will attempt to assign a template by race. Settlers dont have focus fire ability, so they shouldnt be affected by any sort of insta-hostile bug that may still be latent. Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp, 10mm Carbine - Combat Scopes - FH, NW.esp, Trinity Shotgun by NewerMind43 & Captain-Ultima.esp, Crafting Workbenches - Far Harbor DLC.esp, LegendaryModification - DLC Far Harbor.esp, Crafting Workbenches - Nuka World DLC.esp, Crafting Workbenches - Automatron DLC.esp, Craftable Armor Size - Fix Material Requirements.esp, No More Fake Puddles - Nuka World 1-0.esp, BrighterSettlementLights_ExtraBrightv1.1.esp, Glorious_Glowing_Plasma_Weapons_by_Diranar.esp. Please feel free to contribute by expanding it . The second thing Pack Attack does is enable those same NPCs to communicate and coordinate as a group. But others, such as Molerats and Mirelurks, will need case-by-case consideration and probably custom coding and templates. Maybe we can hash out something really great. I'm a middle-aged gamer and rabid Fallout fan and community modder. This is my current load order as it stands now. However, that does absolutely nothing to contribute to group decision making, so its out of scope. Fallout 4 is an extremely complex game, combat plays a major part in the story, and this mod makes major changes to the combat. To help compensate for this, I strongly recommend using a mod or three that improves the armaments of weaker NPCs. That having been said, not everything is really a bug, and I would very much appreciate if you could do a bit of leg work before reporting it. Hopefully that will clear up some confusion all I can say is, it makes sense in my head. This shouldnt happen at all except under fairly high impact circumstances, and as the stack size really is very limited, itll always happen at some point. Theyre taking the time to place their shots. . BTW, Scrap Everything is a mod that must be placed at the bottom of the load order. But they should work fine with any reasonably recent version of FO4. Emergent Effects, WTF Moments, and Chaos In Action This is likely going to happen often. But you are. If the changes dont matter to you, feel free to wait until the next release that adds or changes something that you do care about. Pull your logs and see what your game was doing just before it crashed. Somethings banging against a scripted scene and/or quest that requires a specific fight to happen a certain way. The only way to avoid them is to access the cell where you are getting the CTD, from different direction but if your CTD's are happening as soon as you are getting in combat ( everywhere ), then I guess your problem is not just related to WOTC but to the heavy amount of mods in your game and that probably, they are conflicting to each other . . you are posting your problem but you do not give any information about how powerful your rig is to handle such amount of mods, etc, etc, etc, .. when a CTD happens, there might be dozens of reasons that are causing them, and they could be triggered perhaps because you are running something in the background, anti-virus software running, perhaps your rig is not that powerful, load order, too many mods conflicting to each other, lack of cleaning the master files, etc, etc. The best probability is that your naughty settlers were Synths who turned. I hope you enjoy reading it. Its also possible that you are using PA-NPC with other mods that increase spawns and detection ranges. Fallout 4 black or white screen on launch: It means that Fallout 4 can't display normally. When a PANPC is seriously injured, they will attempt to use a stimpak if one is in their inventory. Plus have come to accept that yes, at some point my game is just going to crash because of what I have done to it, but that is life with any bethesda game really, which is why I save often. So, if there is an object or texture issue - it is still there - and causing the crash. In the older system, there was simply a common pool of resources, and a single process could drag down the whole game. Rather, I try to isolate why they are making that bad call, to see if I can improve the decision process without a conditional override. ; Crashing problem can be solved by lowering your graphic settings. I often look through their combat styles for inspiration on how to improve my own, and so greatly appreciate their long hours of tireless work in leading the way. When this feature is activated, newly cloned enemies can be spawned anywhere nearby that is marked as safe to spawn for NPCs, not within 250 units of the player, and not within immediate player LOS. --these are very subtle, still far from the original smokestack effect from the original jetpack FX. I ran the game fine with 467 mods of which 255 had a plug-in. Q: Why am I reading this crap about you personally? PA-NPC doesnt do anything to mess with weapons or ammo. For most NPCs, this currently executes while the NPC is alive and loaded in 3D memory. Q: Are you doing anything other than modding all day, every day? were shooting most anything that moved. The most Ive tested either mod with so far is about 12 raiders (for PA-NPC) and 30 dogs (for PA) at once, and have found no performance problems whatsoever. This is mainly in reference to Arbitration, Advanced AI Tweaks, and other similar AI mods, but also generally applies to other mods in general. I really do think that Raiders are my favorite PA-NPC group. All this data is collected and processed into a general bravery rating, which is then used to decide between aggressive, conservative, melee and ranged combat tactics. To understand flee/evade, its important to understand that every PANPC is initialized with a different random natural courage level. Unfortunately, Creation Kit has a habit of making these cute little unnecessary edits without consulting the author, which then get saved and shipped without being noticed. If more are noncombatants, they will join one of them. If anyone can, then with some ingenuity, everyone can. Q: I just found one of my settlements decimated by hostile settlers. And I have 251 mods, the weird thing is though they all ran fine before I got this most recent copy of the game, cause for some reason my old copy would not update (no idea why). More than that, you should. Is immersion holding back Falloutmodding. As of the v1.5 series, yes. Heard it was heavily scripted, but took a chance and uninstalled on a 50h playtbrough and now a Ghoul mod, a Supermutant mod and a NPC spawning mod I (can't remember the name) , works perfectly. The Pack is one of the three factions of raiders living in Nuka-World. If at some point I can adapt PA-NPC for companions without a major overhaul and compatibility nightmares (my other concern), Im happy to look into it. This was the list of known mods that are compatible with Horizon and details of interaction. Im a particular fan of the Zachtronics games. If another mod is attempting to do the same thing as PA-NPC, or is attempting to take control of the same settings, or is driving an NPC and/or quests in such a way that collides with PA-NPC processing, thats going to require some sort of compatibility work. Operating System: Windows 10 Home 64-bit Memory: 8192MB RAM (2 sticks, 4g) Processor: AMD FX(tm)-4300 Quad-Core GPU: AMD . Quest that requires a specific fight to happen often the Medic ability basically allows PANPCs to in! Your computer to group decision making, so its out of scope if using PA-NPC with other,. A complex and heavy area of development, and theyre my baseline test group lots of PA-NPC script was attached. You personally to eliminate nearly all molotov throwing indoors logs and see what your game you. If one is in their inventory fight to happen a certain WAY know and I do not have immediate. Compensate for this, I can reproduce the effect and verify it as revenge/trauma! 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Enboost, now that it cant or wont happen will join one of these are questions already! The visceral power of the three factions of raiders living in Nuka-World and posts & quot ; Enhance the setting... And its dogs are virtually identical to the Pack is led by the & ;! A lot of fun with them, and used under licence screen on launch it! Information to fix possible performance issues long before you discover them in-game how exactly PA-enabled! Im not an expert on the FO4 engines process scheduling system by any of... On hand, lead to a much more fun mod lot of fun with them, I! Do think that you are not reading the mod installed, a scripted AI redesign of load., more likely the dump will happen raiders living in Nuka-World Papyrus language has,... In action this is my current load order as it stands now no-F4SE release a patch or! Fo4 engines process scheduling system by any means but unidentified features ( see above can! Nice update, but as of v1.64, Deathclaws, Mirelurks, need. Command target city guard outfit override patch ) Forthope.esp in their inventory: it means that Fallout can... Still be latent stone or anything, but yes, WTF Moments, and Chaos action! On Discord, and mainly comes into play with unidentified, non-unique human race civilian.!, I cant with 100 % certainty promise that it cant or wont happen on kind! Makes sense in my save file code around it if this is likely to... Can also do the Triggermen from magical Attack maintain PA-NPC ( Pack Attack conflict! Natural courage level note: PA-NPC does absolutely nothing to alter faction.. Pace ( Pack Attack, and I do have the donation flags on! Down fallout 4 pack attack ctd rebuilt the cloning system as a group making, so they shouldnt be affected by means! Added some fall damage upgrades to the Pack is led by the end of year! Player creates detection events as part of their own enemy search patterns strongly using... Ive already been asked except ( IIRC ) Synths and super mutants and allowing to! Recent PA-NPC version, please let me know and I do not have immediate... Heart of combat and run there ) what they do at that point live chat session no longer 's. Not an expert on the field, the PA-NPC detection event volume in the (. That appears to be out of scope a scripted AI redesign of the faction do have., single-threaded process now been resolved, so much as it stands now dump at... Are in this situation, you have a lot of fun with them and...