Sixth (1983+): Dark brown, color cover. Warriors crash thouah the underbrush in the clearina behind you. As of the last update, both the 1980 and 1981 printings are included as two separate files. The fire is consuming a smaller figure, and a snaillike creature cowers in fear at the sight. I recently published maps over at DMs Guild suitable for use online. Grid and no-grid options of each map are provided. For a DM, credibility is everything. Take a look at room 34, for instance: Did you spot the hidden trap there? It was released with a monochrome brown cover in late 1979 or early 1980, then re-released with a full-color cover in 1981. Niches are set into the walls to xour left and riaht, each at the perfect heiahtfor a human to view its contents. The panel has hp 80, AC/Reflex 8, and Fortitude I0. Now you might be thinking, oh hey, this room is guarded by a pretty serious trapit must be to protect something, right? These products were created by scanning an original printed edition. The map in the POD version is nigh unreadable. Open navigation menu Close suggestionsSearchSearch enChange Language close menu Language English(selected) Espaol Portugus Deutsch Franais Italiano cover, and finally with a brown color cover. IN COLLECTIONS Folkscanomy: Games Folkscanomy: A . All feature deadly traps and creatures still bound to the dead empire. Don't sell it, or anything you make with it, without asking politely first. and to William Meinhardt for the scans of the Staff Copy, Complementary Copy, and Author's Copy. I have drawn upon the efforts of others in writing this conversion and I would like to acknowledge them. [2] The 1981 version consisted of a forty-page booklet with an outer folder and a color cover. Read more, 286 A normal, good couatl would just say, look over here, good-aligned adventurer friends, Im trapped in this cylinder thing, please let me out. All of this interlopers, you have trespassed in my sacred chapel and now you must surely die seems very morally oblique for a creature thats supposed to be wise and virtuous, and also a lot less effective overall than the direct approach. This is likely owing to the fact that the module was originally published as the Tournament Module for Origins 79, which meant that teams of players would be given two hoursin real time to try and make their way through the entire dungeon. Download now. If the players make it clear that theyre hurrying through, extend the number of rooms explored to ten or so, but make it harder to find traps and secrets. The general features of the shrine are fairly unremarkable, except for one rather interesting feature. After a character uses one of these powers, he or she must succeed on a DC 16 Intelligence check, or chunks of stone from the ceiling in the area of the power caves in. As a collector I would like to have both versions available for download. A DMs Guide to Tomb of Annihilation: Intro and Chapter One, A DMs Guide to Undermountain: A Very First Look. Of course they have leap years in D&D; dont be silly. Seven maps at 70 DPI ready for online use. This title was added to our catalog on January 22, 2013. His first job was to copy edit the Dungeon Master's Guide (1979), but TSR staff also wanted to see if Johnson could write, so he began work on a tournament adventure that would eventually become "The Hidden Shrine of Tamoachan." One of the first ever adventures I played. It damages the partys chances for success, and it damages the tone of the adventure. Scribd is the world's largest social reading and publishing site. Like many of the early DuNGEONS & DRAGONS tournaments, Lost Tamoachan: Hidden Shrine of Labaatum tested the players' skill. 12MB Although the map and rules are detailed, they are also confusing. In my version of the module the PCs were aware of a rival band (Blacktalon mercs) trying to bust the dungeon, who fell into a different part of the ruins during the opening narration. This module may thus be used for private competition among players, or as a separate, non-scored adventure! The Hidden Shrine of Tamoachan was originally published back in 1980, as an adventure for the first edition of D&D. In the anthology hardcover "Tales from the Yawning Portal", this module has been adapted for 5th Edition, along with several other classics. Also included herein are background information, a large-scale referee's map, referee's notes, and new monsters and descriptions for an added taste of excitement. The fact that he will reel in anyone who throws a rope up into his hole in the ceiling in about 6 seconds and kill them one by one is a difficulty. Diorama D: This scene depicts a war. The "C" in the name stood for competition, and the adventure featured a scoring system and guidelines for tournament play. These early modules werent exactly known for having a great plotthese are more just a collection of encounters that your characters can have that relate to a central theme. on the Internet. Any way you decide to handle the language situation, you need to make sure that at least someone in the party can read the inscriptions. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. Area 7: Sepulcher Of Tloques-Popolocas, he needs to start, well at least strong, the players finished him in two rounds, whilst he just sat there, describing him being knit back together was kinda cool, but just sitting there getting beat on was just a waste of an encounter. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. Like the original convention tournament competition of thirty-two years ago, this adventure for the latest version of the DuNGEONS & DRAGONSgame challenges a g roup of 7th-level characters to escape a death trap in a form that is reminiscent of a Mesoamerican pyramid. 2023 Wizards. The pre-release of C1 was called "Lost Tamoachan: The Hidden Shrine of Lubaatum" (1979), and it was printed in just 300 numbered copies (plus perhaps 100 un-numbered copies given to tournament GMs, staff, and others). And, of course, the doppelganger will not be able to fake being the killed party member without everyone at the table knowing about that too. just below "Printed in the USA" (thanks to
Otherwise, a character must make a DC 23 History check to understand the writing_ For speech, trying to understand what a creature speaking Olman is saying requires a DC 23 Insight check. Also, their file size tends to be smaller than scanned image books. For the low price though, I'm glad I bought this for the collection. This adventure is meant to stand on its own, and includes areas on the map where DM's may add their own levels. The original was titled Lost Tamoachan: The Hidden Shrine of Lubaatum . No PDF will be made available; Sunless Citadel was released in PDF only as the introductory adventure. Click for details. After the con, the pre-release edition was sold at TSR's Dungeon Hobby Shop, but it never went into distribution. Being in darkness, or having a darkness spell cast on the PC will delay the inevitable, provided the players can figure out to do either of those things before the unfortunate liquid-light toucher gets suffocated to death by the stuff. [4] The characters must penetrate this Mayan-style temple, which is full of tricks and traps. stabbing themselves with daggers. Detailed street map and route planner provided by Google. If you really want Tloques to hold his own, start him off at full strength whenever the characters disturb his remains, rather than bringing him back to life gradually like it says to in the book. Would be a fun visual. [2] The original printing consisted of forty loose-leaf pages in a zipper storage bag, with a light blue cover; only three hundred copies were printed for sale at Origins '79. On a failure by 5 or more, the character misinterprets the writing or the speaker's words. Ill spend most of the rest of this article talking about rooms in the shrine that are particularly interesting, difficult, or even outright unfair. So submitted for the approval of the Midnight Society, I present to youthe Hidden Shrine of Tamoachan. HALL OF THE THRASHING CANES The stone walls and ceilinB of this corridor are carved to resemble bamboo stalks. You need your players to trust you, or the whole RPG conversation model fails to work. Topics . 32-page
If you plan on using the random encounters table, make sure you agree with what encounters are likely. 95 Miss: 2d8 + 6 necrotic damage. and later updated to a module for Advanced Dungeons & Dragons. Some of the unnumbered copies may
If you find it too railroading, feel free to create a starting situation of your own. A diagram of how it works would have been a nice addition, but WotC didnt oblige. First, watch out for the poison gas sphere: if it gets broken, then youre going to end up with characters falling asleep for 5,000 years. see below) were printed for sale at Origins 1979. They land in the lower chambers of an ancient underground labyrinth filled with dangerous tricks and traps, strange creatures, and poisonous gas. I think that panthers and baboons would probably not be happy in a poison gas environment, so I cut them from the batting order. It sets up an ancient society, populates a dungeon with monsters that are all centered around it, and gives compelling character to not only the civilization that built it, but to the creatures within it. [8], In 2017, Wizards re-released the adventure updated to the 5th Edition rules as part of the Tales from the Yawning Portal collection. The rest of the world would have to wait for the mass-market release that might have come as soon as late 1979. The poison damage specified is 1d6 per hour, so any short rest will probably require spending an additional hit die in order to regain the same amount of HP as would be regained without the gas. Future History. Read more, 326 I had the dopple hide for a few rounds and mind read the pcs, then emerge claiming to be a blacktalon who lost all her gear and doesnt know how she got into this room. ADVENTURE START To begin the adventure, read: You are lost. So finally they free the couatl, which must be a neutral-evil couatl instead of the normal lawful-good variety. Paizo returned to Tamoachan for 3e in "The Sea Wyvern's Wake," the third adventure in their Savage Tide adventure path. Enough said about that. C1: The Hidden Shrine of Tamoachan. [9], Doug Traversa reviewed the adventure in The Space Gamer No. This module contains a chaitenging setting . C1 The Hidden Shrine of Tamoachan (1e) - This module was originally used for the Official Advanced Dungeons & Dragons tournament at. As far as Area 42, I think its not so much a confusion with the lower levels gas, but that there isnt actually any gas at all there but youre telling the players that there is. Gas has two important effects on the environment: it creates a slightly covered area in the affected areas and deals with . Illusions and diversions abound as well, designed to keep players trapped beneath the earth. Since this dungeon is optimized for 5th-level characters, who have 5 hit dice in total to spend, short rests are significantly more costly than usual. The common sense in question here is really more like suspicion bordering on paranoia and suspecting that everything could be a concealed trap (heaven forbid you actually trigger one) or that every creature you encounter is lying to you. The rubber ball game was actually a real thing in pre-Columbian Mesoamerica, and this room is set up to play a similar type of game, with a magically animated rubber ball as the opponent. Because I never mentioned the one-hour time frame, I basically ballparked the time and went with one poison damage roll for every six to eight rooms explored. Enjoy. Advanced Dungeons & Dragons (1st Edition) Nickname. And parts of the scoring system seem less than logical. The Hidden Shrine of Tamoachan has 54 rooms, and is populated with a variety of monsters and traps. Roost of the Conch ..Page 5 7. Even if theres no big arcing plot to the module (and Im not sure there needs to be), I think this module could benefit from the flavorful exploration that 5th Edition seems to encourage. Learn how your comment data is processed. The illustrations are accurate and add an extra dimension to the adventure. Year Published. cover art by Dave Sutherland. The general features of the shrine are quite inconspicuous, except for one rather interesting feature. Level 8 Skirmisher Medium natural animate HP 86; Bloodied 4 3 AC 22, Fortitude 19, Reflex 22, Will19 Speed 7 Immune force, miss effects XP 350 Initiative +11 Perception +5 Darkvision STANDARD ACTIONS CD life-Draining Touch (necrotic)+ At-Will Attack: Melee 1 (one creature); +13 vs. AC Hit: The target loses a healing surge, or hit points equal to its healing surge value if it has no more healing surges. Capture a web page as it appears now for use as a trusted citation in the future. Characters who have poison resistance gain a +2 bonus to these saving throws. The Hidden Shrine of Tamoachan is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game, set in the World of Greyhawk campaign setting for use with the 1st edition Advanced Dungeons & Dragons rules. Just be careful, because 5th level is kind of a game changer: thats when primary spellcasters get 3rd level slots for the first time, which is a big improvement. That was actually pretty fun, and it escaped when the party started to get suspicious and locked them in the portal to death area (they had to use the teleporter to go back to the beginningfor the second timeto get out). [3], Dungeon Master for Dummies includes The Hidden Shrine of Tamoachan in its list of the ten best classic adventures, noting the players' destination as a "Mayan-style temple full of surprising traps and devious tricks. Diorama F: In this scene, Olman people engage in different crafts-weaving baskets, carving totem, spinning pots, making weapons, and weaving cloth. I admit, I didn't play the classic Hidden Shrine ofTamoachan until recently, but I often stole ideas from the adventure over the years, because it was full of devious traps and tricks. These maps were prepared to run C1: The Hidden Shrine of Tamoachan. The lower levels of the shrine, from areas 1 through 38, are filled with a poisonous gas. C1 also included a book of illustrations to be shown to the players - one of the earlier examples of player handouts, previously used in S1: "The Tomb of Horrors" (1978). Otherwise excellent- an exploration into an Aztec/Mayan themed tomb, lots of traps. Editor: Danni Button, Adam Harrison Olman Language: Many creatures and inscriptions within the shrine usc the ancient Olman langu age. Room 19 of "Shrine" contains a figurine of a spaceship called the "II-Nedraw." No complaints. Str 14 (+6) Oex 20 (+9) Wis 14 (+6) Con 14 (+6) lnt 10 (+4) Cha 8 (+3) Alignment unaligned languages understands Olman The pressure plate in the north end of the hallway is connected to two panels of faux bamboo stalks. Also, Tloques-Popolocas can be a pretty formidable enemy, especially if the party has been softened up by poisons and curses and whatnot. The crack in the earth deposits the characters into the Vault ofChicomoztoc (area 1), which is their entrance into the lower chambers of the shrine ofTamoachan beneath the pyramid. The Hidden Shrine of Tamoachan is an adventure for 5th-7th level players that takes them through some ruins found in the distant Amedio Jungle, near the abandoned city of Tamoachan. Hidden Shrine of Tamoachan (D&D 4e) 479 84 18MB English Pages 47 Report DMCA / Copyright DOWNLOAD PDF FILE Table of contents : Hidden Shrine of Tamoachan ..Page 1 Background ..Page 2 Adventure Start ..Page 3 2. / 42.611722N 85.055667W / 42.611722; -85.055667. Because, if your group really wouldnt be excited to play the ancient rubber ball game with the magic ancient rubber ball, you might as well save yourself the trouble of learning how to run this whole complicated room and just not mention the door to this area at all. Most newer books are in the original electronic format. Please enable JavaScript to get the best experience from this site. The adventure originally began with players escaping pursuit and becoming lost in the jungle and then falling into the ruins, swallowed by darkness. Diorama A: This river scene has Olman men, women, and children working along a river. Great review. There are numerous sections where the goal is figuring out how to move forward, rather than defeating some guardianAnd hilariously, there are many places where the whole purpose of the rooms seems to exist to waste the time and energy of the players. Maybe several characters, or all of the characters, because the sleeping gas takes up a sizeable area, and remains in that area for quite a while. Language links are at the top of the page across from the title. A stone door with a st)'lized sun carved into it is at the far end ofthe chamber. The liquid light is a character killer: once a character touches it, theyre pretty much doomed to death within 2 minutes. The Hidden Shrine of Tamoachan, by Harold Johnson and Jeff R. Leason, was originally published in 1980 as an adventure for the first edition of the D&D game. And no, thats not exact, but its pretty close. The first time a stucco figure is removed from a diorama (including the dome), the figure crumbles to dust, releasing the d iorama's spirit, which appears within 2 squares of that diorama. number can be found on the lower left cover of the interior booklet,
one Complementary Copy, one DM Copy, four Staff Copies. Previous seasons have seen the first adventuring chapter (Death House, Great Upheaval) in a similar manner. "[4] He felt that the treasures were skimpy, and that Dungeon Masters running the adventure as part of a campaign would need to increase the total value to make exploration worthwhile to the players. A character who makes a successful DC 16 Perception check realizes that the staff can be retrieved without removing the stucco figure from the diorama. I suppose their friends could come back and throw them a rope down, if they ever make it through the rest of the shrine, but sitting and waiting to be rescued is a lousy way to spend a game session. Slaheddine
There are three distinct versions of this module. If you want to run the other dungeons in TYP you will need the hardcover. Blue monochrome cover, bagged (not bound),
They hope to find higher ground and maybe some shelter, but instead the ground gives way and they fall into darkness. "[7], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". Door: The door has a small keyhole and is locked. be duplicates -- the same copy coming up multiple times at auction. Read more, 115 80 They are important for understanding the way dungeon areas work, and also for flavor. If you want to do random encounters at all, I suggest running them at counterpoint to the poison damage rolls. If I order a PoD of this, will I get the monochrome cover or the brown cover? But as far as I can tell, the module doesnt care if you get treasure. If the characters spend too much time in certain areas of the lower chambers exploring, fighting, or taking other actions that delay their search for clean air, they must make additional saving throws against this effect, as noted in certain locations. Read more, 382 The lower levels of the shrine, from areas 1 to 38, are filled with poisonous gas. This opening scene assumes much. How the heck did that doppelganger get into that tomb anyway? All that is currently left of the Olman civilization a re the scattered tribes of their degenerated descendants, now prone to Dcmogorgon worship and savagery. Explore a stepped pyramid deep in the heart of a tropical junglethe Hidden Shrine of Tamoachan. Third: Monochrome. The original
C1 Hidden Shrine of Tamoachan by Harold Johnson & Jeff Leason There are three distinct versions of this module. Four black and red figures stand around a fire. Maple Valley Schools (Vermontville-Maple Valley) is located in Vermontville, Eaton County, Michigan. When first released, it was probably TSR's 11th adventure, its final monochrome-covered adventure, and just the third adventure written by someone other than Gary Gygax. The characters must penetrate this Mayan-style temple, which is full of tricks and traps. booklet); interior scuff errors cleaned from printing plates. C1 was used as the adventure for the AD&D tournament at Origins 1979. Cover art of fire-breathing
Be the first one to, Tsr 09032 C 1 The Hidden Shrine Of Tomoachan, Advanced embedding details, examples, and help, Terms of Service (last updated 12/31/2014). Or they can walk into a room that is a diorama of Mictlan, the land of the dead, chock full of with magical effects nearly every step of the wayincluding burning sands and the like. Hall of the Thrashing Canes ..Page 4 3. For those who don't, save your [money] and make your own shrine. Bambra noted the adventure's "Central and South American flavour", and "setting from Aztec and Mayan culture and mythology". He finished it in a 48-hour typing session, in which he accidentally changed the name of the location from Tomoanchan to Tamoachan. I hoped maybe then some other DMs would have a better time with running this room. Anyway, thats my two cents worth on this room. Diorama C: In this scene, Olman people climb a tiered pyramid and give oflcrings in the temple at the top. Be sure to take advantage of opportunities to narrate the characters coughing and choking on the gas. I recently uploaded maps for C1 The Hidden Shrine of Tamoachan to DMs Guild. Roll initiative.. As you aet closer, you realize that what you thouaht were CraBBY hills is an ancient stone pyramid choked with creepers and carpeted with moss. do not have any writing in the upper left corner, Unknown amount of Complementary Copies (spelled wrong). PDF download. It was written by Harold Johnson and Jeff R, Leason, and illustrated by Jeff Dee, Gregory K. Fleming, David S. LaForce, Erol Otus, and David C. Sutherland III. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. The whole lying-trickery thing seems a little out of character. Obviously the doppelganger will not be able to kill any of the party members without the other players at the table being aware of it. 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