Before you is a long conversation, in which you must choose to discuss every single conversation option to move on. I give direct instructions on how to get to the next character, but speaking to the others can often give interesting or humorous dialogue. Unlike later Virage, no one body part is really worth destroying. There are two tiers of enemy: Minor Enemies and Bosses. Leave town and head east to the Undersea Cavern. Caterpillar and Pupa have low HP, although Imago's is rather high. But if you're completely at a loss for how to decide, here are some guidelines. Now that you have four characters, you can choose who you use as your main party. Go up to the inn and feel free to stay the night if you need. This room houses the spirit of Regole. Make sure Haschel keeps using his quick attacks, and consider using his D-Attack. Here are the correct answers: You are then permitted to enter, and the boy (Popo) suddenly recognizes Albert. Head back up and out the back of the house. There are eight elements: Fire, Water, Wind, Earth, Dark, Light, Thunder, and Non-Elemental. You must destroy each of the swords before you can attack Doel, but each sword with a well-trained Albert will only take one complete attack to destroy. You can use Additions to attack them individually, or use Attack Items or Dragoon Magic to destroy them all at once. After the conversation go forward to the door and open it. Head right from the entrance. You cannot become a Dragoon in this battle. If you want to use your Dragoon powers in this battle (which are useful for Rose Storm, Moon Light, etc. Go tot eh Law Launcher, where you will find the most challenging game of dodge-the-Laptos. Afterward, head back to Bale, rest, and stock up. I also try to get Albert to guard in the battle against the Super Virage in the Forbidden Land right before it "explodes" and deals all that high-powered magic damage. Speaking to the new little creature at the bottom reveals that the teleporter connection to the Death City Mayfil has been disconnected. Magic attacks will still damage the Virage, but they will probably only do really significant damage with Shana if you've been training her well up to this point. Each character has their own weak spot. You can if you want, perhaps to level Additions, but otherwise spend time Guarding. Since Faust has the potential to deal so much damage, especially considering how many times per round that he attacks, be sure you always have a way to heal your party. For this guide I asked myself what I would want in a guide so that I could have one stop for my every need, and this is what I came up with. There are many other enemies that it would work better on. After that, you must wait until he uses that attack again. Wing Blaster (or preferably Gaspless if you have it by now) will do decent damage. Lenus has a very high Magic Defense, making her more vulnerable to physical attacks. "189" giving an ellipsis means that one or two of the digits are in the right place. You should now have 20 Stardust. Dart should have the Attack Badge or the Giganto Ring. For strategy, be prepared to go on the defensive. Atelier Ryza 3: Alchemist of the End & the Secret Key, Reduces all damage by half for three turns, Restores 50% of maximum HP to whole party, Completely restores HP for a single target, Revitalizes and recovers 50% of target's maximum HP, Removes Petrification from a single target, Reduces risk of enemy encounter for a limited time, Gives subtle good aroma (deals 10 damage), Fire-based attack for all enemies (multi), Powerful Fire-based attack for all enemies, Water-based attack for all enemies (multi), Powerful Water-based attack for all enemies, Wind-based attack for all enemies (multi), Powerful Wind-based attack for all enemies, Earth-based attack for all enemies (multi), Powerful Earth-based attack for all enemies, Dark-based attack for all enemies (multi), Powerful Dark-based attack for all enemies, Light-based attack for all enemies (multi), Powerful Light-based attack for all enemies, Thunder-based attack for all enemies (multi), Powerful Thunder-based attack for all enemies, Increases target's physical abilities for 3 turns, Decreases target's physical abilities for 3 turns, Minor enemy only attacks one party member for 3 turns, Powerful Non-Elemental attack for all enemies (multi), Special edition - shows tension between Sandora and Serdio. ); My mom, g'ma, lil'sister, mom'n-law, dad'n-law, Tim Bogenn (he's my 'sifu'!! When you arrive at the entrance to the Land of Taboo, Faust's apparition is there, guarding it. Choosing Item pulls up a list of all the battle Items you have: healing, attack, or other. Feel free to talk to them anyway, if you so desire. The Archangel also has two different abilities that heal Meru, so this battle is not much to worry about. Go back to the area with five teleporters and go up to the 90 angle, then take the teleporter on the right. Continue out of the Limestone Cave. After the battle, speak to each of the party members about Shana and move on, leaving the Valley of Corrupted Gravity. Take the teleporters to a large door with purply light coming from it. This is what you need to attack. Then leave Lidiera. Fight them and subsequently, Dart enters the cell where Shana awaits. If you are at a high enough level, this and a Psychedelic Bomb X will probably bring each piece of armor to 1/4 health or below, and possibly destroy one or two of them. This battle comes in two parts. For instance, Speed, the most stable of all the stats, are as follows from highest to lowest: So then, they are given the following labels: And this is how all the stats work! Arm Blocking also persists past the end of battle. At any rate, go to the Legislation Center and stand behind the Laptos. Go back to the first chain of teleporters and move on to the next area. Even if you haven't used Kongol at all for the entirety of the game, this battle is still pretty easy. In the top left-hand corner of the main menu, you will see where you are located in the game. Just batter her with Additions and you'll win quickly. "List" just shows you a list of all items you have. Only boss battles are listed under the "Won" category, so it may be helpful, if you're looking for a way to find a specific accessory, to visit the list of Minor Enemies and search there. In order to gain SP, you have to attack your enemy. Do not use your Dragoon form when this happens. and his family for putting up with me during that week (may the Lord bless you all! He should have a decent attack by now, and he has some good Dragoon magic attacks as well. Check the top pool on the left for a (1) Stardust. After about half his health is gone, Doel throws up an impenetrable shield; and the longer you attack it, the longer it stays up. Meru gets a poor welcome home. Then leave. This is the time to break out your most powerful attacks, like the Psychedelic Bomb X, maybe a Power Down or Power Up, and of course your Dragoon powers. Phase 1: Have your highest attacker (Albert) focus on the Commander while Dart and Shana attack the other knights. He never attacks the enemy, uses items, or turns into a Dragoon. Talk to the two men to open an item and weapon shop, and then continue down. And again. For instance, let's say that just one of your characters is confused. It may be helpful to equip one or more characters with Bravery Amulets. Here Shirley greets you briefly. Once Selebus is dead, Kubila will begin to use his Can't Combat move. Kamuy has a strong magic defense, and uses few magic attacks. Afterwards, the party discusses dinner and is then invited to spend the night in the castle. The game starts with a soldiers attacking a town at night, burning it, and kidnapping a young girl. While he's facing you, no attacks will hurt him, so just Guard. If you get an attempts warning, you instantly know that 8 is the digit excluded from the combination. However, the merchant in the Black Castle sells Sun Rhapsodies, so if you really feel the need, use Rose Storm or some other defensive magic (remember, Kongol has a Magic Shield). Go left into either doorway. During the day, Frahma's attacks will be fire-based. During this conversation you are presented with several options. His attacks work the same as before, but more powerful now. After you exit the area, a guard comes down on a lift and attacks Dart and Lavitz. In the next screen, the faint sparkle to your left is a Phoenix Plume. Go to the next area and into the inn. Grab any items you need and head out. The first chest contains 200 gold and the second a Healing Breeze. Get off on the first stop and follow the path for a very useful Talisman. You get a, Train until each character is Dragoon Level 5 and has their final. For Miranda, perhaps give her a Therapy Ring (recommended), Physical Ring, Magical Ring, Spiritual Ring, or a Dancer's Ring. Just attack until the boss starts to talk to you. Hop over the rocks and check the gold statue that says, "Statue facing front." Simply choose the one you wish to discard and select "Yes" when it appears. In all the commotion Dart and Rose get separated from the rest of the party. Speak to him. Sometimes, this is purely a matter of style or personal preference. The Boss Battle Path is recommended first, followed by the Item Path (use this link to skip down to this path). use an PPF , or the new cd plugin option . Thanks to Darkomantis for letting me know! This has no item, but instead the creature, which brings three Skeletons to life. As a result, be extra sure to boost all magic defenses as much as possible. On the way out of a prison, there are two chests containing a Flash Hall and 200 gold. This time go down to the south and through the doorway. That being said, you want to make sure that you can actually complete the Addition in the battle itself, or using powerful Additions will do you no good. The strategy is simple: when your character is low on health, use a healing item to heal them. She joins the party after realizing a terrible threat that looms over Mille Seseau, and determines to help us stop it. It may be useful to buy as many Fire-Based Attack Items as you can from the peddler brothers. Check the metal basin there, then pull the lever to open the door and exit. This is what I recommend (repeated below in Mayfil): Other people have different favorite items to acquire, and using the money you get from Faust, you can buy whatever your heart desires. Training Tip: My last training tip is that this is an excellent time to prepare for the final battle through rigorous training. Go across the bridge and down the stairs. Third Form. Use a Power Up, a Speed Up, and other such useful items to attack him. Using Light-based attacks will do quite a bit of damage. Take the south one (on the right-hand fork of the "y") to get a Healing Rain. I recommend starting with the two soldiers the commander brought to the party and using a Healing Potion if Dart's health gets too low. You could either have Dart and Lavitz attack Fruegel while Shana attacks the wardens with her bow, or you could focus Shana's magical abilities on Fruegel with some Spark Nets or Burn Outs. Lloyd repays the favor by giving Dart all three Divine Moon Objects to go retrieve Shana, who has been kidnapped. I recommend just using Additions for this part of the battle; save your powerful attacks for later. Remember that he has a high attack and defense, and low magic attack and magic defense. She is a little cross at times, doesn't understand jokes, and doesn't ever smile. Once you hop off, go in the door and all the way to the back of the room. Version 2.2.5: Added "Useful Links" section in Prologue for easy access, fixed a typo for the HP of the Wyvern, changed pagination to "sections and subsections" instead of "sections only.". Way back when he was a little boy (or as little as Gigantos get), humans destroyed his hometown, and Emperor Doel saved him. Continue up to the save point. Focus your attacks on Drake when you can. Battle Prep: You are about to enter into a very magic-based battle. This is unlikely, but possible. As you gain SP, your character's Dragoon level will level up, all the way to level five. Here is a dock with a boat at it. Battle Prep: Equip one or more Talismans to your characters. In here there should be a river-type-thing on the right. Be sure to go check it out and support it! Take the teleporter on the left, which leads to Guaraha's room, sparking an interesting conversation. Your play style may be different, but unless you didn't take any time to train up your characters, you'll probably spend most of your time going on the offensive. Go back to the platform where you found the Poison Guard. So then, attack the Archangel with simple Additions as long as you can. This is incredibly handy in battle because it reduces all damage to your party by half for three rounds and can make even the hardest battle just that little bit easier. I recommend simple attacks so you can save your good ones for later. This guide includes all the notes anyway. The one to the bottom leads to a Healing Rain. Shirley then grants Dart the White Silver Dragoon Spirit. Don't worry about the treasure chests right now. Be careful with Shana in this battle as well, because her low defense and HP make for some difficult times. If this happens, use a Depetrifier to cure it, or use the Dragoon special if it's available. Oh, the wonders of Dragoon Magic! The character still gets a turn, but the choice to attack is no longer an option. If it's not your first time and you're up for it, then I would suggest making a goal of training each character completely, and I have given some tips for that. - and check the silver statue. Sometimes the best thing to do is avoid attacks that cause Calamities with Guarding, or using a Material Shield to block enemy damage. Use the doorways and small platforms to avoid them. Continue up. Follow him by going toward the beginning of the mountain. One thing to note is that the battle doesn't always begin at the beginning of the round: in other words, sometimes the battle will open on Kongol's turn, even though he has a speed of 30 and Meru is also in the party with a speed of 70. Go back, to the left, and down the stairs. Make sure that you have the strongest Additions equipped for each character. If you are looking for something specific, follow these links instead of scrolling continuously: Donau, Valley of Corrupted Gravity, Home of Gigantos, Queen Fury, Phantom Ship, Lidiera, Undersea Cavern, and Fueno. Then he's so excited about his coming to help with the war that he shows you a new way into the castle. Go up. Get the Leather Armor and go back down, get into the lift, and this time go upstairs. You might want to stop by Lohan on your way and pick up a Legend Casque for everyone, as well as some Legendary Armors. Speak to the kid about the Serdian War and joining the New Serdio Party. Boost physical defenses and HP as much as possible (see here for some items to help with that). Continue to the next area. When you're ready, head onwards. If anyone gets Confused by Guftas, use a Mind Purifier or a Dragoon Special to cure it. At the bottom, check the metal basin for a (2) Stardust. If you attack one of the characters she emulates (Albert or Shana), Shirley will consider you unworthy and make you start over. Enter the house to the right, where a woman named Kate informs the party that her fianc, Lynn, left to have words with the bandits. This is a very physically-oriented battle, which is why I chose Rose as the third party member over Shana. After the battle, either go down and follow the path for a Flash Hall, or go back to fake Bale. If you equipped Talismans, this will be less of a problem. Go up, and to the left is another fruit. Finally, the helmet has the ability to block commands for your characters. 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