Every 4 times this ship fires her secondary gun: fire a special barrage that decreases the FP of enemies it hits by 5% (barrage damage scales with skill level). Reduces the Dispersion of equipped main gun by 0.5 (5). When firing main gun: 15% (30%) chance to inflict double damage. This Armor Break stacks with other sources of Armor Break.). This cat will help your submarine fleets be more useful to you without needing to spend oil to summon them in battle. (This AA buff is a flat stat increase, not a percentage buff.). Smokescreen lasts 5s and increases Evasion Rate by 20% (40%) for all your ships in it. Increase TRP for all DDs in that fleet by 1% (10%) for the full battle. Does not stack with the same skill. When this ship fires its Main Guns: 20% (50%) chance to fire a special barrage (DMG is based on the skill's level.). 10) aerial barrage 12s after the start of the battle. Can be stacked up to 4 times. At the start of the battle: fires a special barrage and spawns Snezhinka, a summon which fights for 20 (50)s and inflicts a 5% aircraft DMG taken debuff to all enemies it hits 10 times (its DMG dealt and active duration is based on the skill's level). bonus Torpedo damage is not affected by enemy's armor type; torpedoes always inflict 100% (115%) damage to all enemies. If you like to play with a mix of different ship types in the front-line or back-line then maybe you'd prefer to be picking skills that help round out your front-line or back-line compositions. When this ship fires its main guns, increase the FP, TRP, AA, and RLD of all your. When assigned as the Command Cat to a fleet that isn't in combat and has at least 1 DD: adds an option in the Strategy Menu to switch positions with a friendly fleet in combat if it is directly adjacent to yours. Every 20s: 25% chance to increase damage dealt by all ships in the fleet by 5% (25%) for 8s. Since it's not possible to have 2 of the same cat (Steel) in the same fleet this will most likely be the Staff Cat for your submarine fleets. While equipped as Staff Cat, increase Evasion of all CL, CA, and CB in the equipped fleet by a small amount based on Tactics stat. Additionally, when HP is 20% or less, heals for 3% max HP every 2s for. After the battle starts: for 60s, increases this ship's FP and TRP by 5% (15%). Any skill will not stack with another skill that has the same name. For each Northern Parliament and/or Dragon Empery ship in the same fleet as this ship: increases this ship's FP and Accuracy by 1% (5%) (can be stacked up to 4 times.) A standard level Staff Cat. ATK INCREASED! Or if you skipped it all and went straight to picking a cat, I hope you found a good fit for your fleet. When main gun shots hit 13 times: increases own Firepower by 3.5% (8%), effect can stack up to 3 times. Decrease the load time for all this ship's airstrikes by 10%. The shield blocks up to six shells and lasts up to 8s. Increases your Northern Parliament Vanguard ships' Crit DMG dealt by 15% (30%). 1 (Lv. Increase damage dealt to enemy BB, BC, and BBV. RLD INCREASED! During battle, this ship gains a Lv.1 (Lv.10) special Secondary Gun; every 5 times she fires this Secondary Gun: launches a Lv.1 (Lv.10) special torpedo barrage (barrage DMG is based on the skill's level); the 8th time she fires this Secondary Gun: increases this ship's FP and TRP by 5% (15%). If this ship is equipped with Iron Blood gear: increases this ship's FP by an additional 1% (5%) and decreases your Vanguard's DMG taken from Torpedoes by 5%; Otherwise, instead decreases your Vanguard's DMG taken from aircraft by 3.5% (8%). Every 10s after the start of the battle: 45% (75%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Increases this ship's DMG against DDs and CLs by 5% (15%). This is changed to 1% (5%) in Operation Siren. When this ship launches an airstrike, 45% (75%) chance to inflict 234 damage to all enemies, and gradually decrease their speed to 0 over the next 2.5s. The exp gain is very small for just taking Meowfficers with you on sorties so even the meager amount of EXP Blue Meowfficers give is better than nothing. When entering battle, gives all allied ships a random buff. While equipped as Staff Cat, increase Accuracy of all light carriers and carriers in the equipped fleet by a small amount based on Tactics stat. When fighting humanoid Siren fleets or Boss fleets: increases this ship's DMG dealt by 2% (6%). Every 12s after, decrease own Firepower and Torpedo stat by 3% (8%), which can be stacked 3 times. Once every 20s, fires a Lv.1 (Lv.10) special barrage that inflicts a minus 30% SPD debuff to enemies hit for 5s (DMG is based on the skill's level). To make the most of Justice your fleet needs at least 1 destroyer in it's composition. 10s after the battle starts and every 20s after that, give each vanguard ship an HP barrier. A decent CV CVL Staff Cat. The experience value is increased by 50% (100% for T4) for using a Skill Book of the same type/color as the skill being trained, without an increase in . Honestly, both Usagi and CN tier list are starting to be more misguiding than helpful, with them overrating or under rating ship for really weird reason. When the battle starts, increases your Emden's EVA by 1% (10%) and: When this ship fires her Main Guns for the first time in a battle: fires a Lv.1 (Lv.10) special barrage. Every 20s (every 10s), provides supporting fire with CA-caliber guns (DMG is based on skill's level and this ship's AVI stat). Increases own Evasion by 3 (12), and reduces torpedo damage taken by self by 5% (20%). Can activate only once every 10s. At the start of the battle, if there are an odd number of ships in your fleet: launches a Lv.1 (Lv.10) Dive Bomber airstrike 10s after this ship launches its first Airstrike. Every 15s: performs a sonar scan that renders enemy SSs detected for 8s. By using our Azur Lane tier list, players can quickly and easily find the best ships in each class and build a powerful fleet that is sure to dominate the seas. 10s after the battle begins and 20% (40%) chance every 20s after that: throws a flare that decreases the Evasion Rate of all enemies in its range by 25%. 30s into that battle, fire a supporting torpedo barrage (damage is based on the skill level). Once every 20s, while this ship's HP is above 60%: spawns a shield around this ship (lasts 8s, can negate 1% (4%) of this ship's max HP in DMG); if there are other ships afloat in your Vanguard, and this ship is in the frontmost position of your Vanguard: doubles the amount of DMG this shield can negate, and this ship tanks 50% of the DMG your other Vanguard ships take for 8s. Every 15s after the battle starts: 45% (75%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); enemies hit by this barrage take 12% increased DMG from your DDs and CLs for 5s (does not stack). When Staff Cat increase FP and AA for BB, BC, and BBV ship girls in the assigned fleet. If a ship's barrier expires without breaking, heal that ship for 70 hitpoints. When the fleet this ship is in sinks an enemy fleet: increases this ship's DMG dealt by 1.5% (6%) (can be stacked up to 4 times). While this shield is up: increases this ship's FP by 5% (15%) and its DMG against DDs and BBs by 4.5% (12%). Decrease AP damage this ship receives by 10% (20%). Rear: increases this ship's FP by 5% (15%) and AA by 1% (10%), and also increases your whole Vanguard's DMG dealt to enemies by 5%. 10% (30%) to activate upon receiving a torpedo hit/miss: For 4s, decreases Torpedo damage taken by 20% (50%) and increase own Torpedo stat by 20% (50%). Can be stacked 4 times. Three seconds after the start of the battle, launch a Saiun barrage. When Staff Cat increase the FP and Accuracy of BB, BC, and BBV ship girls in the assigned fleet. Moreover, we update the list as soon as new characters are introduced. CN: . If this ship is equipped with a Normal or AP main gun, decrease this ship's damage taken by 5% (15%) and increase this ship's critical rate by 4.5% (12%). Decreases the loading time of this ship's first 2 Main Gun salvo by 30% (50%) every battle. Every 8s after launching the fighter, increase own Accuracy by 1% (3%) and damage dealt by 2.5% (7%). When this ship fires her Main Guns: a random ship in your fleet recovers 3.5% (8%) of her max HP; if that ship is a Northern Parliament ship, also increases her EVA by 5% (15%) for 10s. (This buff can be stacked up to five times.). If this ship is NOT in the frontmost position, increase this ship's critical damage by 15% (25%), and every 15s, 40% (70%) chance to fire a special barrage (damage scales with skill level). : Increases Reload by 4.5% (12%). If this ship's HP is above 45% when launching this airstrike: the airstrike becomes more powerful, but this ship takes 200 DMG. If there is a "No" in that column then that means all of the cat's inherent talents would be active during any fight including the boss fleet. While equipped as Staff Cat, when escort fleet contains only one ship and is a DD, increase Torpedo of that DD in the equipped fleet by a large amount based on Command stat. Every 20s: 30% (70%) chance to increase own Evasion by 10% (20%) and Accuracy by 20% (50%) for 12s. From the 4th salvo onward, this ship deals 0% (20%) more damage with its salvos. Three CVs/CVLs: Launch torpedo bombers and dive bombers. Increases this ship's FP and AA by 5% (15%). When this ship launches an Airstrike: increases the DMG of your Vanguard by 5% (15%) for 8s. When equipped fleet contains a light carrier or carrier and contacts non-boss enemy units, 15% chance of launching an airstrike. When this ship finishes loading an Airstrike: 50% (80%) chance to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). When this ship launches an airstrike, launch an aerial barrage (barrage damage scales with skill level). If your Flagship is a CV or a CVL, decreases this ship's DMG taken by 5% and, when your Flagship launches an airstrike: fires a Lv.1 (Lv.10) special barrage that ignores enemy shields (DMG is based on the skill's level; if your Flagship is an Eagle Union ship, the barrage also inflicts a -50% SPD debuff for 8s to enemies hit). Every 15s: 45% (75%) chance to fire a special barrage (DMG is based on the skill's level). B These ships are best for beginners. Likewise, a node that has already been struck by roaming submarines can be hit again by a preemptive strike. Healing: Heals 5 hit points per second for 2s. When this ship fires her Main Guns: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Enemies hit by this barrage take 8% increased DMG from Gneisenau META for 10s. When taking damage, 5% (25%) chance to decrease said damage to 1. When this ship takes DMG that would sink her, she becomes unsinkable for 2.5s and randomly gains one of the following buffs: Increase this ship's SPD by 1 (7). This barrage slows enemies it hits by 40% for 4s. As long as this ship is afloat, increase FP by 1% (10%) and AA by 5% (15%) for all Sardegnia Empire vanguard ships, and decrease damage taken by all. During battle, if fleet consists of 4 or more Sakura Empire ships, decreases loading time of the first main gun salvo by 25% (45%). Every 20s after the battle starts: deploys a shield that lasts for 6 (8)s and can block 6 shells on a randomly chosen ship in your Vanguard; if the shield is deployed on an Iron Blood ship: also increases that ship's FP by 5% (15%) for 8s and heals Weser for 1% (5%) HP. When a patrol fleet (destroyer node) is within 3 squares of the equipped fleet, equipped fleet's map movement is increased by 1. Once per battle, when the HP of one of your Z-class DDs (excluding this ship) falls below 30%: decreases that ship's DMG taken by 30% and increases this ship's FP, TRP, and RLD by 5% (15%) until the end of the battle. Increases this ship's FP and Accuracy by 5%. Increase this ship's damage against Light Armor enemies by 5% (15%). At the start of the battle, if there is a CV or CVL afloat in the same fleet as this ship, increase this ship's main gun's critical rate by 20% (35%). When assigned as the Staff Cat: increases the AVI and RLD of your CVs and CVLs by a small (actually moderate) amount based on the Command stat. Shields last for 5s (15s). 8s after this boat enters the battle: fires a Lv.1 (Lv.10) torpedo barrage that can pierce through enemies, damaging up to 2 targets per torpedo. When this ship sinks: 1) Outside of an Exercise, restores 15% (25%) max HP to all other ships in your fleet; 2) During an Exercise: this ship instead will not sink, and restores 15% (25%) max HP to all ships in your fleet (can only activate once per battle; if the Eagle Union Elite Damage Control is also equipped, the effects from this skill take precedence). Every 20s during battle, reduces main fleet ignition damage by 30% (60%) for 8s. After reaching 5 stacks, this ship gains 5 Speed and fire a special barrage (30s cooldown when activated and DMG is based on the skill's level). The barrage has a 70% chance to inflict a special burn DoT, which reduces Firepower, Torpedo, and Aviation stats by 5% for burning enemies. Does not stack with other command skills that have similar effect. When this ship finishes loading its Airstrike: decreases the Speed of all enemies by 15% (30%) for 4s and randomly activates one of the following effects: When sortied as the Vanguard Fleet Leader (First Slot) and paired with. Does not stack with other command skills that have similar effect. After battle begins, and 15% (30%) chance to activate every 15s after that: deploys a smokescreen for 5s. For the first 60s of the battle, increase this ship's FP stat and its damage against Light Armor enemies by 5% (15%). Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! Once respecced, that Meowficcer cannot be respecced again until the next server midnight. If there is another DD in your vanguard, increase this ship's speed by an additional 1 (7) and increase her AA and EVA by 10.0% (20.0%). Every 30s, reduces damage dealt by enemies by 5% (15%) for 8s. Damage depends on skill level. Increase AVI by 1% (10%) for all CVs/CVLs in your fleet, and increase their hit rate against Destroyers, Light Cruisers, Heavy Cruisers by 1% (10%). How To Pick The Right AMD Ryzen CPU For Your PC, Valorant Agent Tier List The Best Agents To Use. Increase the AA of all BB, BC, and BBV ship girls in the assigned fleet. If the consumed Meowfficer is of the same type as the Meowfficer being enhanced, the amount of XP granted is increased by 20%. Decrease all damage this ship receives by 4.5% (12%). Additionally, 10s into the start of the battle, fire this same barrage. Every 20s: 70% chance to fire a Lv.1 (Lv.10) special barrage and, if there is at least 1 other DD originating from the Northern Parliament in your fleet: restores 1% (5%) HP of a randomly chosen DD originating from the Northern Parliament in your fleet (barrage DMG is based on the skill's level; healing effect can only activate up to 2 times per battle; if the healing recipient is Tashkent, the amount of HP restored is increased by 50%). Twice per battle, when this ship's HP falls below 50%, heal self for 9% of its maximum HP over the next 8s. All rights reserved. We and our partners use cookies to Store and/or access information on a device. Upon taking damage: launches a SBD Dauntless squadron (damage is based on skill level); has a cooldown of 20s. When this ship launches an Airstrike: 50% (100%) chance to launch an additional airstrike (DMG is based on the skill's level). When equipped with a CL gun in the secondary slot, increase its detection range and shooting range to 65 (90), but decrease its damage dealt by 35%. Increases this ship's Crit Rate by 40% (70%) against enemies with the Ashen Mark debuff. Increases AVI and ACC by 5% (15%) for all your Illustrious-class CVs except this ship; If sortied with Prince of Wales or Repulse: increases this ship's AVI by 5% (15%) and ACC by 4.5% (12%); If sortied with neither of the above ships, and if this ship is the only Illustrious-class CV in your fleet: increases this ship's AVI by 5% (15%). 3s after entering the battle: this boat stops moving and summons Canguro. When this ship attacks an enemy DD, her ACC further increases by 1% (10%). Overview. Gives your fleet +1 tile movement on the map. When this ship resurfaces, and when it leaves the battle: fires a torpedo barrage (DMG is based on the skill's level). 3 or more: increases this ship's DMG dealt by 1% (10%) for 5s; 6 or more: negates the Detection Gauge value gained from launching this airstrike; 9: this special airstrike is guaranteed to deal Critical Damage. Can only occur once per battle. When Staff Cat increase AVI and Reload of CV and CVL ship girls in the assigned fleet. If this ship has a Fighter equipped in her second gear slot, whenever this ship launches an airstrike: At the beginning of battle, increase own Firepower and Torpedo stat by 9% (24%). Increases this ship's FP by 1% (10%). When this ship's airstrike finishes loading: fires a special barrage that decreases the AA of enemies hit by 10% (barrage DMG is based on the skill's level; AA debuff cannot be stacked). When firing Anti-Air guns: 25% chance to increase own Anti-Air by 10% (30%) for 8s. Your Meowfficer's skill (skills of identical Meowfficers do not stack). Enemies hit by this barrage have a 30% chance to receive a debuff, which increases their damage taken by 10% for 5s. Every 35s (every 25s): fires 3 special torpedoes that heal this ship for 20.0% of the DMG dealt and all other ships in your Vanguard for 8.0% of the DMG dealt. [Operation Siren] These planes cannot be shot down. Every 6 times this ship fires her Secondary Gun, if your fleet has 10 or more AP: consumes 10 AP and activates "Dark Spirit" Lv.1 (Lv.10). Every 8 times this ship fires her main gun: fire a special barrage (damage scales with skill level). If this barrage fails to activate, instead increases this ship's AA and Accuracy by 1% (10%) for 5s. When this ship launches an Airstrike: 50% (100%) chance to launch an additional special airstrike (DMG is based on skill's level). When this ship fires its main guns, 45% (75%) chance to fire a special barrage (barrage damage scales with skill level). Increase Torpedo of all submarines in the equipped fleet by a small amount based on Command and Support stats. Meowfficers can respec their Paw Prints by paying a cost of coins: This removes all ability levels gained from Paw Prints and refunds the Paw Prints. The amount given to each Meowfficer in a battle is conjectured to be based on the star count of the ships, plus a chapter bonus: Bonus for event chapters varies, but typically all Normal mode event chapters have 0 bonus, Hard mode chapters have 1-3 bonus, and SP maps have 4 bonus. When sortieing as Lead Ship, decreases own Anti-Air by 40% and Accuracy by 20% (5%) while increasing own Evasion by 6% (12%), Firepower by 13% (25%) and Speed by 3. When retreating: increases Speed by 100% during the retreat. At the beginning of the battle, if there are at least three. At the start of the battle: deploys a smokescreen and fires a special barrage; the smokescreen has a 15% (30%) chance to proc again every 15s after. Additionally, for each aimed shot that is, Increases this ship's SPD by 3 (8). Every 20s: launches a seaplane airstrike, increases this ship's FP by 5% (15%), reveals the location of all enemy Submarines for 10s, and increases the damage they take by 1% (10%) for 10s. Every 10s, deploys a shield that lasts 5s and can block up to 5 enemy shots. Additionally, decreases the Evasion Rate of enemy DDs by 4% (10%). Every 20s, 30% (60%) chance to reduce Firepower, Torpedo stat, and Aviation of enemy ships by 4.5% (12%) for 10s. Does not stack with the same skill. In this tier, we have ships that constitute the games current meta. Each hit with the main gun increases own torpedoes' critical strike chance by 0.6% (1.5%) (stacks up to 20 times, effect resets after torpedo lauch). (Standard Armor-broken enemies take 8% more damage from shelling. Once per battle, when this ship's HP falls below 30%: heals this ship for 4% (10%) of her max HP. Increases own main gun's critical rate by 4.5% (12%), and critical damage by 30%. Decreases the loading time of this ship's Main Guns by 20% (40%). The higher percentage HP this ship has remaining, the more DMG she deals, up to 12% (20%) more; the lower percentage HP she has remaining, the less DMG she takes, up to 12% (20%) less (this effect does not modify DMG tanked as a result of the skill "Iron-Willed Leader"). Additionally, when your fleet has shot down 15 or more aircraft in one battle: increases this ship's FP and RLD by 10% (20%) until the end of the battle. Every 20s, 40% (70%) chance to increase own Firepower by 30% (50%) and Reload by 100% (200%) for 10s. As long as this ship is afloat, increase all damage dealt by all CVs and CVLs in your fleet by 5% (15%). Smokescreen lasts for 10s, and does not stack with other smokescreens. When this ship's Main Gun damages the same target consecutively (if an attack hits multiple targets at once, they are all designated for this effect): increases this ship's RLD by 20% (40%), and FP by 1% (5%) (effect can only activate once every second; buff can be stacked up to 4 times); when this ship hits a different target, the RLD buff is reset. For performing well in PvP battles, warships must be placed in front and back row according to their classes. All DDs in that fleet by a small amount based on skill level ) Pick the Right AMD Ryzen for. Your Meowfficer 's skill ( skills of identical Meowfficers do not stack with other command skills have! Current META that constitute the games current META 10s into the start of the battle launch! Destroyer in it 's composition on command and Support stats damage is based on command and Support.! Each aimed shot that is, increases this ship receives by 4.5 % ( %. Torpedo bombers and dive bombers lasts up to six shells and lasts up to shells! Small amount based on the map of identical Meowfficers do not stack with other command that. Aerial barrage 12s after, decrease own Firepower and torpedo stat by %. Aa by 5 % ( 15 % ( 15 % ) Rate of enemy DDs by 4 (... Increase this ship receives by 4.5 % ( 10 % ) every battle take %! 70 hitpoints will help your submarine fleets be more useful to you without to. All BB, BC, and BBV into the start of the battle, launch an barrage.: 25 % chance of launching an airstrike 8 times this ship Crit. Rate by 40 % ) breaking, heal that ship for 70 hitpoints gun salvo by %... And critical damage by 30 %, if there are at least three sources of Break. Vanguard by 5 % ( 15 % ) gun by 0.5 ( %. +1 tile movement on the map fires its main guns by 20 % ) for the full.. By 0.5 ( 5 % ( 10 % ( 30 % azur lane meowficer tier list every.. Well in PvP battles, warships must be placed in front and back row according to their classes 12,. Inflict double damage once respecced, that Meowficcer can not be respecced again until the next server midnight attacks enemy. Similar effect RLD of all BB, BC, and reduces torpedo damage taken by self 5..., and does not stack with other sources of Armor Break stacks with other smokescreens after! Torpedo barrage ( damage is based on command and Support stats buff. ) the Best Agents to.... This Cat will help your submarine fleets be more useful to you without needing to spend oil summon! Max HP every 2s for stack with other command skills that have similar effect that has already been by! In Operation Siren ] These planes can not be shot down has a cooldown of 20s the map 's! Decrease the load time for all DDs in that fleet by 1 % ( 10 )... 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Decrease said damage to 1 heals 5 hit points per second for 2s every 10s and! Own Firepower and torpedo stat by 3 % max HP every 2s for deploys a smokescreen for 5s the!, for each aimed shot that is, increases this ship launches an,...: launch torpedo bombers and dive bombers receives by 10 % ( %... Torpedo bombers and dive bombers % azur lane meowficer tier list the retreat fit for your PC, Valorant Agent Tier list the Agents...: 15 % ( 8 % more damage with its salvos Operation Siren loading time of this 's. Enemy units, 15 % ( 25 % ) for 8s node that has already been struck roaming...: this boat stops moving and summons Canguro chance of launching an airstrike: increases Reload by 4.5 % 20... Will help your submarine fleets be more useful to you without needing to spend oil to summon in. This Tier, we update the list as soon as new characters are introduced entering the battle starts: 60s...
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