Build time: Almost 2 years! Walk to the other desk and activate the oxygen purge. Search the room for health then exit into the heavy water runoff area. More creatures appear as you move down the hall: a zombie and maggot to the front and then another zombie behind. Scurry up the ladder, defeat more spiders, and then go left through the transfer bay into the next level. Grab the PDA off of the console to the left. Approach the thumping door at the end (with the inviting armor in front) and get smacked by some hell beast. Cross this junction into hydrocon control. Carefully get back to the main path; if you stay to the right you might fall into oblivion. Speak with Counselor Shawn and grab the PDA resting next to him. Beware of a couple soldiers that ambush you from behind. Also, the chain gun takes a few moments to "warm up". Use the far right monitor to download the artifact report to your PDA. The shotgun: then and now. Use the console on the right to open access grate 3. Our Doom 3 walkthrough includes a full walkthrough and tips on every weapon, as well as lists of cheat codes, cabinet codes, and easter eggs. Enter the lift area and proceed down. I'm doing this to show people the capabilities of 3.5 turbo versus 4.0. Grab more ammo and health from an opened alcove on the left. As with most Doom 3 enemies, expect to face more than one cherub. It was Doom that put the term first-person shooter on the gamer map. Grab the BFG ammo from the right then board the lift and take it into the next section. It's for locker #317 in storage room D3-1 across from the terminal offices; the code is 841. This ferocious beast somewhat resembles a gigantic dogor perhaps a lion without furor a bull with a mechanical torso. Aim true and let er rip. Enter the door on the other side of the catwalk and battle a zombie to the right and a guard to the left. A new objective appears. I have to find the main Portal. An arch vile appears on the catwalk above you and a hell knight and imps spawn near you. Ready the rocket launcher and pummel the arch vile as fast as possible. It's also strong against tougher foes but you may need to reload so it's wise to have cover or a retreat route available. Gather supplies from the shelf. These Elevators will allow you to access the lower Delta levels. Enter the service warehouse. Grab it and look right. There's a locked door here that can now be opened with the security clearance. Quickly turn around to spot the imp. The PC version was sold as an expansion pack, requiring Doom 3 to install. At station 3, drop down into the room below. Be ready to kill the arch vile and the imps that spawn behind you. Beware of a couple soldiers that enter. Go to the right and through the zombie-infested all to locate a console up some steps and to the left. Use the freight loader to gain access to the caverns entrance. Kill another zombie then two imps behind you as you return to the locked door. Defeat it with your new rocket launcher. Move through the adjacent door and go back to the main hallway. Several enemies here; mostly guards but an imp does appear as you approach the infirmary door. Maintain the crosshair on the enemies head if you are using the weapon at close-range so you minimize possible damage. Move through the only available exit. It reveals the code to two cabinets (#386 and #387), which is 836. Thorough exploration reveals a PDA by this corpse. Shoot the barrels to eliminate the imp. He gives you a cabinet code: 624. Return to the hall and enter the door on the right into the marine command access. Reach the power-up by taking the lift to the berserk's right side, using a rocket jump to reach its spawn spot, or even a teleporter in one of The Edge 2's laboratories. Defeat an imp and a zombie that appears behind. Find the chain gun on the top of some equipment. Pick up Paul Simons' PDA and read the emails and listen to the audio log. Grab some ammo off the crate nearby then use the button to the marine's left to cycle the airlock. Use the large door here and beware of the leaping imp on the other side. Since the Vagary is hurling objects at you constantly, it pays to defeat the beast as quickly as possible. The Vagary is effective at long and close-range. Look in the back left corner for a button that opens a security hatch containing a health station. Reach Marine HQ and move inside to find Sergeant Kelly. Ride it around to the right and near the ledge containing ammo. A cut scene interrupts the action; you receive the transmission card. Exit through the unlocked door. Use the computer to scan for active pads. Climb the stairs ahead of you and enter the blue light. Walls close around you and when they open, a gang of imps and zombies have arrived. Shoot the maggot inside and pick up the supplies from the shelf. A revenant joins you at the top. This is a good way to lure armed soldiers too. You now have three. Defeat the imps and revenant. Speak with Sergeant Kelly in Marine Command HQ. Enter Steve Roscoe's office and grab Phil Wilson's PDA. Go around the left side and investigate the offices for supplies. Examine Jonathan Moses' PDA for another email with the martianbuddy.com link. By Proceed to server bank. Watch the floating body on the right then battle a couple imps that teleport in. Don't accidentally step in the fire in the first room. Enter the maintenance area on the left. Just push the box out of the way. Move into sec ops processing--the lights go out, which cues the zombies. Proceed into the secondary pump room. Go up the stairs and blast the maggot and a guard before continuing on through the next door. Use the barrels to help. It also moves directly into the lab containing the teleporter to the berserk. Look to your right for some items: health, armor, and a shotgun. A second group arrives from the front as well. Move inside into containment purge: where some very bad things have happened. Follow it through the subsequent rooms and halls. Find a small med kit on the left side of the path. You can't stay close or you'll be cut to shreds. Objective: Retrieve Data Linker. Terminate the hell knight quickly; the soul cube makes quick work of him. This section provides the complete walkthrough for Doom 3's single-player game. Objective: Coolant Rod 2. and i really . Enter and use the elevator. Use the console to back up files then go up the ladder in the room's back corner. Drop down the hole and use the door panel to open a new route. If the z-sec doesn't approach, a grenade isn't a bad option. Note the Lab A meeting room number: 627. Meanwhile that imp you tried to blast at close-range is mauling you with its claws. It'll handle many enemies for you; assist the bot. Open the door quietly and spot the creature before it spots you. Stay well away from this monstrosity. Doug Radcliffe Ride it to the group of soldiers. Be wary of player's hiding out on the upper catwalk ready to shoot down as you make a run for the rocket launcher. The quintessential first-person shooter weapon. You reach a vista; note your depleting oxygen. Help the bot defeat them. The primary EPD reactor feeds into the hydrocon processing system for transport to sector 2 MFS refinement and storage. Some ingenuity--and box pushing--can get you inside this room and to the plasma cells. Enter the main lobby for a haunting visual. Search the catwalk to the left for health and armor but the route is to the right. Go through the door on the right. In the open cavern, go right and gather ammo from the scaffolding. Use the panel to unlock the next door. Be sure to check the storage area here for some ammo and health. From early in the game all the way to the last battle, there are imps--many, many imps. Back into the lift and destroy the ticks from there. Gather all health and armor from the corners. Use the computer on the left desk and access the last report to learn of cabinet code 972 for locker #116. The cubbyhole contains some health and armor. Open the storage locker here with the code 102. If so you'll have to run back to the ladder while battling a large group of imps. First one is to use the sourceport - download link HERE [github.com]. It's best just to stay in one of the sight chambers and lure the souls through the chokepoint. The next room contains a couple imps. Kill it and get into the elevator. Approach the controls on the left and vent the chamber. jordan12 Aug 7, 2004 Aug 7, 2004 #1 jordan12 [H]F Junkie Joined Dec 29, 2000 Messages 9,957 Guys, Been walking in circles. Take note of your oxygen meter. As you move forward, beware of the imp to the left. Proceed left then down to the right killing a couple zombies blocking your path. It's much easier to dodge those projectiles at longer range. Read his emails and listen to the audio logs. Board and use the freight. Objective: Terminate Lockdown. Maneuver through the misty narrow room and to the intersection. Cross the room to the unlocked door. Follow the sentry bot to its destination. Watch for side doors to open with new supplies. Search PDAs for most of the corresponding codes (other codes may be found from speaking with non-player characters or even visiting a website). Otherwise, you can proceed to the Contents of this article. Defeat some zombies then follow the new path. Doom 3's in-game downloader is not very good. After years of anticipation, id Software returns to Mars for a lone marine's battle against the demons of Hell. You automatically approach reception and receive your personal data assistant (PDA). Follow it into the hydrocon lab (look quick to spot some guys on the other side of the glass) where a few maggots emerge. A third imp appears near the other office door. And certainly the rocket launcher has the power to take down the pinky beast. Defeat the hell knight in the hallway. Climb it all the way back up. Grab the soul cube; this weapon will play a big part in the remainder of the game. Go to the level 3 access door and input the code 463. Often a single up-close blast eliminates a zombie threat, though two might be required. Move into the next hall and defeat the maggot and imp and find the rocket launcher on the rack. Follow the hall to its end to find a secured door. Defeat the imp that leaps at you. Listen for it to proclaim "Use us!" Search the side alcoves for more ammo, health, and armor but there are imps and cherubs lurking about. Traverse the upper catwalk to the door, which releases another archvile. The downsides to the plasma gun are reload time and ammunition availability. It's id Software's personal data assistant. Crush the Vagary to continue to the next level. In the next area you'll encounter a sentry bot. Defeat it and any minions to unlock the exit door. A group of maggots emerge and there's no exit. Grab some armor and health in the room. Pick up oxygen and find the next airlock in the back right corner. Find the storage locker down below. It's in your email--the soul cube. The turrets help mow down the enemy presencejust stay out of the turrets' way. Open it to find a plasma gun and ammo. Use the lift and go down. The "ambush" is one of the best tactics against most Doom 3 enemies. Security. Go to the left of the lift station to find the route. Beware of the imp that emerges. Its melee attacks are too strong. Crawl through and drop into sub level 9. Cycle through the security cameras. Discovering the code and opening the cabinet offers a chaingun reward. If you hear the low clip sound warning, retreat to a safe location and reload. Also look in a niche at the top of the curved pipe. You'll find locked cabinets throughout the game. Move into the EFR junction and go left. Don't get impaled. Search the room for health. Pummel these imps once enhanced by your berserk power-up. Follow him into the office. Find the personnel elevator that leads to Alpha Labs level 2. Battle the spider then gather armor and health (from the station). Credits: See the CREDITS episode from the main menu: Base: From scratch. Look in this alcove for a PDA and a storage cabinet. Open the console by pressing "CTRL-ALT-~" during gameplay. thanks Aug 7, 2004 #2 Ramza500 n00b Joined Aug 7, 2004 Messages 6 Best PS5 Headset In 2023 - Top Options For PlayStation, Flashlight/Fists, Chainsaw, Pistol, and Shotgun, Machine Gun, Chain Gun, Plasma Gun, and Grenades, Wraith, Demon, Maggot, Revenant, Trite and Tick, Cherub, Lost Souls, Mancubus, Cacodemon, Arch Vile, and Hell Knight. Grab the keycard in this observation lounge. Go through the door on the left. Use the panel next to the door leading toward the CPU complex. And if the green ball strikes, it inflicts even more damage. Doom 3 - Stuck: Find the main portal Aug 11, 2004, 11:08 AM All this teleportation business has my head spinning..how the feck do I reach the main portal?? Since the Vagary is hurling objects at you constantly, it pays to defeat the beast as quickly as possible. You can choose either method to reach the other side. Open the conduit to the right and duck through. Like the imp, the hell knight tosses a projectile attack from long-range and engages with brute melee force at close-range. After the decontamination sequence, proceed into teleport station 1 and defeat a couple guards; one uses a chain gun and stands up on the balcony to the left. Look for the passage under the floor and take it to a supply room with some armor and ammo. Another waits for you behind the next door and a third down the next hall. If you encounter a group of zombies, don't get surrounded. Several lost souls attack from the rear section of the warehouse. Go into the blue light. If you charge the BFG, be very careful you don't overdo it or you'll all of the sudden be pieces on the floor. You'll find the plasma gun at the end of the path, which triggers the next sequence. Blast them with your shotgun rounds. Engage several guards at this point. Reactivate Air Filtration System to gain access to the Monorail Station. Grab the PDA off of the desk but beware of the zombie behind you. A shotgun blast could kill the cherub in a single hit but most of your projectiles may miss the creature. There's no shortage of ammo here. Beware of cherubs also. Nothing much you can do here just yet. At the top, enter the door on the left to hear some voices and see footprints. You can use the console on the right to backup files. An imp appears at the room's center and another emerges behind you. 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