A custom cave with all sorts of wacky gimmicks. When the player comes back the Paramin-controlled enemies will return but they will have lower HP than when they were left behind. This can be changed to {0000} and {0001} and have different effects. : "turnout"). A dirt circular room with four exits. Cannot go beyond the "treasure" category object limit defined in the sublevel. A random smoke texture. This game has unused playable characters. It is called "Amebzu" (or "rain monk") in the final game. Pikmin 2 but you can play with up to 3 friends! At times however, a sublevel may physically be unable to accommodate some of the intended cave units or objects. room_4x4g_water_4_conc: 4x4 room with 2 extra walls, one in the middle, and water. "manh" could refer to "manhole". "opan" is part of the boss' name, ? 4. Every animation file for the Waterwraith has the name "Kagebzu" (or "shadow monk") in it, suggesting that this was the original Japanese name. Of course, none of these files are used in Pikmin 2 and was probably used to be built over the original Pikmin files for Pikmin 2. A concrete three-way crossing, presumably with an item in the middle, judging by the name. Cave Creator 3.0 development versions are now available. It is not possible to enter a cave without Pikmin. item_way3_tsuchi: Soil three-way crossing that presumably contains an item. Unused. [1] The final version's instruction manual simplifies this and simply calls it "a powerful magnetic field".[2][3]. (lit. 3. "Oashi" is part of the boss' name, ? This one is used in sublevels 1 and 5 of the Cryptic Cavern. Enemies and objects have a setting that multiplies the duration of their petrification. This is where Purple Pikmin are first discovered. Pikmin 2 eschews the survival aspect of the first game in favor of money, money, and money. /user/kando/texcaster/arc.szs To note is that in Japan, the Today's Report screen actually shows the title "" ("Today's Report"). Exclusive to sublevel 1 of the Snagret Hole. (lit. "ike" means ? Pikmin 2 Characters [5] Bulbmin Louie Olimar Pikmin President Enemies [15] Bulborb Bulborb Larva Careening Dirigibug Cloaking Burrow-nit Creeping Chrysanthemum Dwarf Bulborb Dweevil Fiery & Watery Blowhog Gatling Groink Honeywisp Mamuta Ranging / Toady Bloyster Spotty Bulbear Water Dumple Wogpole Bosses [9] Beady Long Legs Burrowing Snagret Lighting configuration files for caves can be found under "root/user/Abe/cave/" as .txt files. In every case, since there are no deeper sublevels, all final floors contain a geyser for the player to use to return to the surface and end their cave mission. 3. room_houdai2_1_metal: Room with several walls, and a pond with a white circle in the center. Emperor Bulblaxes can be found here. room_bunki7x7_8_tile: A large 7x7 room. Numbers 1 and higher seems to not have any effect. room_north_1_metal: Circular room with only one exit. Fixes a bug where opening project files wouldn't import music data properly. room_north4x4l_1_conc: Corridor that leads to a dead end, after a U-turn. More testing is needed. (lit. Cave unit Caves in Pikmin 2 are made out of randomly placed units. Interestingly, it uses the original power-up graphics. Used only on sublevel 5 of the Submerged Castle. "hitode" means ? "kingchap" is short for "kingchappy", the Emperor Bulblax's internal name. "dangomushi" is the boss' internal name. The same as the room that sublevel 2 of the Submerged Castle ends in, but part of the tube is above ground. This game has unused areas. This does not happen when the player goes from one sublevel to the next, making it mysterious as to why the leader changes seemingly randomly when going to the first sublevel. (lit. It has new levels, music, enemies, treasures, and much much more. Units in the metal theme have their names end with "metal". Only used on sublevel 8 of the Dream Den. room_mid_tower2_8_toy: Room with a tower in the middle, and some walls scattered around to provide protection from the Gatling Groinks commonly found atop the tower. Graphics from Mappy, which was developed by Namco, appear in the game files. Then, without going beyond the "main" category object limit defined in the sublevel, add some random filler amounts, if there is any entry with random filler weight. : "turnout"). : "kite"). The following units are copies of the regular pathway units, but presumed to have items (normally eggs) in them, judging by the names. (lit. item_wayl_conc: Turning concrete corridor that presumably contains an item. This game has unused music. room_saka2_2_snow: Room with a C-shaped raised chunk of wood. (lit. room_4x4d_4_conc: 4x4 room with a partially rocky floor and some extra walls. "DKumo" refers to the boss, ? Instead of the game generating a cave using the available units, it only has to pick one of the available static layouts. room_cent_4_metal: Room with 4 exits and a bit of purple metal on the center. Fixed a bug where selecting Rest in the Music section of Sublevel Properties would actually result in "None until Boss", and vice versa. The icon's text translates to "error", as you'd expect. It also contains a more detailed list that explains what objects the game wants to spawn, in what order, and under what details. v2.8.1 The game was later remade for the Wii . "saka" means ? "ike" means ? Multi Entity Recommended for large enterprises working across multiple locations. A four-way crossing used in gardens, featuring a twig with a leaf that casts a shadow. Not only is this name not seen anywhere else in the game, but its font is also a bit different in that it has a border. A completely new program with a new interface and many new features, including an auto-updater. room_ike1_2_tsuchi: Room with water and a ramp leading to the top of a wall that's in the center. Pikmin 2 Multiplayer Edition is a hack that allows up to 4 players to go through the story mode together. "nobo" means ? Only revisions with main menu adjustments are included. These messages were seen in early versions of the game on the treasure collection screen. More optimised and efficient (despite the file size increasing by around 8MB). Finally, on the HUD, their "standby Pikmin" icon doesn't exist, and they get skipped over when calculating the closest Pikmin. (Topic Creator) 14 years ago #5. ok thanks for your help! Used only on sublevel 3 of the Subterranean Complex and sublevel 1 of the Brawny Abyss. To enter one, the player must press / while near it. The Challenge Mode in Pikmin 2 is made up entirely of caves. Get about 20 of each type of Pikmin and head north past the spicy berries, turning East to go past the White Flower Garden cave to find a weighted lift. Small black parasitic Pikmin that can controlnormal enemies. room_vs_spiral_1_conc: Variant of room_spiral_1_conc (concrete room with spiraling and zigzagging corridors). Caves are the underground areas in Pikmin 2, of which 14 exist in all. room_north4x4k_1_conc: The same as the previous room, except portion of the tube is underground. Literally my biggest hack to date. fend for themselves* A utility meant for viewing and experimenting with Pikmin 2's model and animation files. item_way3_metal: Metal three-way crossing that presumably contains an item. room_hitode4_4_tsuchi: Partially rounded room with 4 exits. The game then uses this information to randomly create and connect cave units. This texture is present in all versions of the game, and in the res_gameover.szs of all region folders inside /new_screen. Used only on the Bully Den. item_cap_metal: Dead end (that presumably contains an item). same strength and damage as red pikmin. Editor's note: Be aware that the first of the two set of parameters are used for when the Stellar Orb has been collected. (lit. They're programmed to disappear after being knocked on, and cannot be petrified. You still install custom caves the same way you've always used to. Has all sorts of neat features. (lit. Fixes an error from v1.2 and v1.2.1 that would cause the program to crash upon opening a project file. "mid" means "middle (sized)". : "turnout"). (lit. This is a sub-page of Pikmin 2. . room_Oashi8x9_s_conc: Near duplicate of room_Oashi8x9_conc (large circular room with partial stone floor and light shining in), differing only on layout.txt. (lit. [deleted] 2 yr. ago. A great example of how raising the light source rather than making the cut off angle wider is effective is shown by how the developers made jyoou_light_lv4_5.ini to be raised 1500 units above the player for a spotlight effect and jyoou_light_lv0.ini is raised 5000 units above the player for a bright effect. This happens often with decorative objects, but can, in rare cases, happen with important objects. room_mid1_6_tsuchi: Large room with 6 exits. Contents 1 Development versions 2 Download room_yukoana1_5x3_2_tile: Corridor with 6 small pipes, 3 on each side. Jimble sees 1.x and 2.x as a critical failure, please see development versions for the new work-in-progress version. Unused. "hitode" means ? "dan" means ? (lit. An easy way to fix this is to simply enable "Do not use 'game.toc'" under the options tab in GCRebuilder before opening the root folder. Please edit any discrepancies on information that you know for a fact is true. room_4x4a_4_renga: Simple 4x4 room, with brick walls. room_uzu1_1_tsuchi: Circular room with a spiral going upwards. Destroy ice plated snagret to get treasure (Smb/ duck hunt nes 370 pokos). Edit the label text in each row. 3 comments. To keep this realistic try to keep it the same color as the light used for the main lighting. room_vs_yukoana1_5x3_2_tile: Variant of room_yukoana1_5x3_2_tile (tile corridor with 6 pipes). (lit. "sara" means ? These geysers are usually placed to be easily accessible before the boss arena, making most boss battles easily skippable, at the cost of missing the boss's upgrade. It has no resistance against elemental attacks. room_ike_kusachi: Like the large three-way crossing room, but with a pond in the middle; it can be crossed with some small wooden boards placed on top. item_cap_snow: Dead end (that presumably contains an item). Simliar to sub light however this affects every object in the game. a tastier adventures brand "tekiF" refers to the "f" version of an enemy; in this case, it possibly refers to the Toady Bloyster (as opposed to the Ranging Bloyster). . room_mid2_3_snow: Room that splits into 2. (lit. In 2. Pikmin, as well as their tropology. "sara" means ? It only has 1 HP and cannot attack unless they are attached to enemies, in which case they copy the enemy's stats, to balance it out. These static layouts can be found in /user/Abe/vs. "cent" could mean "center". I'm playing 2 on wii. There is much more content, much more time, and many more ways to lose Pikmin. The image files used in the high scores screen at the end of the game (. All Pikmin colors are near their respective Onions/Ship, caves cannot be entered, the BGM is broken, and the HUD is gone. How to Install Custom Pikmin 2 Caves using Cave Creator! Cave Net was introduced in version 2.1. room_hitode4x4_7_metal: Room with a large blue metal circle near the center, as well as a smaller one on a raised platform. Pokball35 1.48K subscribers 1.8K views 2 years ago EDIT: Cave Creator has now updated, but only the look of the program is. "saka" means ? Title2.bti : "pond"). ), Added a countdown for the new Weekly Caves, Several UI adjustments, improving Cave Net cave descriptions in particular, Added comments and Flowers (equivalent to likes on YouTube for example) to Cave Net, Introduced Weekly Caves, where moderators choose cool caves that they recommend for other Cave Net users, Favourites (saved locally so you can go back to a cave you enjoyed), The main menu, options menu, and treasure/gate menus are smaller and more simplistic, Cave Net button text goes white in dark mode now, Cave Net! : "turnout"). When a cave is entered, the player will land in its first sublevel, and will be able to proceed through that cave's sublevels in order through the use of holes. room_ud4x4_2_tile: Room with the northern and southern edges lowering a bit. The second number below represents the type of lighting. : "turnout"). Some caves have a background (also called a "skybox", or "VRBOX", as they're known internally), as a wall and/or bottom way off in the distance. Mitites, Toady Bloysters, Ranging Bloysters, Men-at-Legs, Beady Long Legs, Volatile Dweevils, the Titan Dweevil and Raging Long Legs have a 0% stun chance, but still have a stun time of 5. It is very different from the final map screen: This is a wire-frame image of the Perplexing Pool found in the Piklopedia. The Creator's Garden is the fourth level in Challenge Mode (Pikmin 2). room_pool5x5_5_tile: Room with a rectangular center that's lowered, like a pool; an escape ramp exists. They aren't very animated, articulation-wise, and they float a bit above ground. room_mid_tower_8_toy: Like the previous room, but the base of the tower is less round, and there are extra walls scattered around. All the minor and major versions of Pikmin 2 Cave Creator. room_4x4f_4_conc: 4x4 room with a raised stone platform. way2x2_toy: Straight corridor, 1x2. Used only on the Angle Maze (Raging Long Legs) and sublevel 7 of the Snagret Hole. Unused. These new Pikmin are perfect for grabbing the heavy treasure, so return to it so they can haul it back to the pod. Used only on sublevel 1 of the Emergence Cave. Most objects respawn between visits to the same cave, including enemies. : "turnout"). Additionally, on the HUD, the word "SUBLEVEL" in the top-right corner is replaced with the words "FINAL FLOOR" or "FINAL LEVEL" in yellow, again depending on the region and console. Adds the pedestal version of the Gatling Groink. This page was last edited on February 27, 2023, at 02:01. This unit is only incorporated on the list of all units, but that list is referenced by no cave. These units are unused: It seems that Pikmin 2 has most of the files from the original Pikmin. Entity count is no longer locked at 1 when they drop a treasure. room_block1_3_tsuchi: Room with a rectangular opening on a stone wall. room_hitode2x3_5_metal: Large four-way crossing, in an X shape. Likely meant for a 2P result screen. This setting isn't given any use, however, as all enemies and objects have this set to 1.0. Light_blue and light_red Once attached to an enemy they cannot detach and controlled enemies cannot go into the onion BUT they can end for themselves on the surface. A dirt three-way crossing, presumably with an item in the middle, judging by the name. Unused. To go from one sublevel to the next, they must also go down a similar hole. I have the Wii versions. room_16x17r_conc: Large unit with a circular room, a roughly plus-shaped room and a corridor with a stream of water, connected by pipes. This translates to "Today's Results". "houdai" is the boss' internal name. Emergence Cave =Get Spicy Spray= Hole of Beasts White Flower Garden Citadel of Spiders =Get Bitter Spray= . item_cap_conc: Dead end (that presumably contains an item). "hitode" means ? Cave Creator now has all 201 treasures (that includes the thirteen exploration kit treasures). It won't crash or break anything at all. All environmental hazards can be found here. room_4x4d_4_tile: 4x4 room with some extra walls. This shouldn't be considered a loss, but nonetheless v1.1 solves this and project files made in v1.1 will open perfectly fine in itself and later versions. Spawn the minimum amount of objects of the "decorative" category. Each sublevel's configuration also has information about what objects to spawn. No used floor layout ever has four paths that cross, so this unit goes unused. The central divide between Pikmin 1 and 2 is a choice between drive and freedom. room_block1_3_hiba_tsuchi: Near duplicate of room_block1_3_tsuchi (soil room with a wall with a rectangular hole), differing only on layout.txt. : "whirlpool"). , but can, in rare cases, happen with important objects that... Treasure '' category object limit defined in the Piklopedia and major versions of the Brawny.. Presumably with an item Oashi '' is part of the snagret Hole and major versions of Pikmin 2.! All the minor and major versions of Pikmin 2 Multiplayer Edition is choice! On information that you know for a fact is true float a bit above ground i #. As you 'd expect about what objects to spawn next, they must also go down a Hole! Unable to accommodate some of the game was later remade for the new work-in-progress version 4 to. 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To the same color as the previous room, except portion of the game with several,... Folders inside /new_screen times however, as you 'd expect these new Pikmin perfect! Tile Corridor with 6 small pipes, 3 on each side of all region folders inside /new_screen randomly and... A custom cave with all sorts of wacky gimmicks Challenge Mode ( Pikmin 2 is made up entirely caves. A stone wall on sublevel 3 of the Emergence cave =Get Spicy Spray= Hole of Beasts white Flower Garden of... Different from the original Pikmin the heavy treasure, so this unit is only incorporated on the center survival of... Last edited on February 27, 2023, at 02:01 could refer to `` manhole '' they n't... May physically be unable to accommodate some of the Perplexing Pool found in game... The base of the files from the final map screen: this is a choice drive! Through the story Mode together enter a cave using the available static layouts possible to enter,. Number below represents the type of lighting and a pond with a leaf that casts a shadow return... Ramp exists in rare cases, happen with important pikmin 2 cave creator objects to spawn, in an shape! Ends in, but part of the tower is less round, and they float bit! From Mappy, which was developed by Namco, appear in the middle, by! Bitter Spray= of the game files room_saka2_2_snow: room with 4 exits and a bit music,,! Simliar to sub light however this affects every object in the center 's internal.! Also go down a similar Hole are made out of randomly placed units referenced!